Does it need to? No.
Would I prefer it that way? Hell yes. The joke has always been 'World of Starcraft' and that's true more than ever, I would love a return to the Sorcery and Swords type.
Does it need to? No.
Would I prefer it that way? Hell yes. The joke has always been 'World of Starcraft' and that's true more than ever, I would love a return to the Sorcery and Swords type.
Yes.. the space ship focus and the clear protos inspiration are a bit much for my taste and are really starting to straddle the line ..
I think they can exist side by side. And this expansion, we are dealing with 'Protos' of the Warcraft world, it make sense for Draenei to make full use of their technology as they reclaim their homeworld. I'm sure next expansion, we'll go back to swords and guns again.
Unless the gnomes and goblins have decided to work together to acquire Draenei tech. Imagine if that shoeless gnome mage at the Vindicaar basement is a sleeper agent and he waited for the crew of Vindicaar to go to sleep at night and switch the Dalaran portal to smuggle in gnome and goblin engineers.
Next expansion, we might see Vindicaar replicas flying above Ironforge and Orgrimmar.
WoW could definitely use more S&S and less SC. Not that I have anything against the latter, but fantasy tends to not mix too well with sci-fi, unless you pull something like TK and the whole Netherstorm, which is one of the highest points in WoW imo.
Yes. I hate the whole dimension / time travel and space ship stuff. In TBC it was cool and interesting but it's too much since WoD and Legion is just absolutely ridiculous when it comes to that.
MAGA - Make Alliance Great Again
WoW is too heavy on pop culture references since the beginning. It's not like we did not have weird steampunky tech since Classic with gnomes and goblins and such. The SciFy-ness of WoW is less than in Star Wars, which already is a fairytale in space because some things seem like people only re-iterate technology given to them and don't push forward anymore (besides building planet-killer weapons which are even somehow able to destroy planets in other solar system faster than the speed of light). "Technology" in WoW is so often just magic put in a technological shape. Draenei starships work with magic, not like the pseudo-scientific Start Trek ships.
"Original Warcraft Lore", so: "Hey Guys lets make a game where Humans and Orcs fight each other"
A bit later: "Hey lets make it so the Orcs came through a Portal from a Place called Dreanor" (If it actually had a name back then)
Just because you dont like the direction the Story goes, doesnt make it less canon. And the Original WarCraft story was not that deep. They Added whatever they thought "Cool" or "Neccessary".
Edit:
On Topic:
I for myself dont mind the "Sci-Fi" stuff. There are some things storywise that dont really add up, (For example why they dont just blow the Vindikaar out of the sky with their ships, or why they only have one "Anti Air Deamon Cannon Thingy", and so on) but if you dont "want" to bitch about stuff, I think one may look over these.
Last edited by LanToaster; 2017-09-22 at 10:24 AM.
WoW has gotten very far away from its roots, but then every aspect of the game has changed drastically since Vanilla. There was always a bit of 'tech' in WoW but it was kept under control. Now, its to the point of being ridiculous and silly, but again, not surprising considering what happened to the rest of the game.
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Although TBC was 'tech driven', its overall feel was very different than what we have today. It did a very good job of connecting vanilla mindset with the new TBC content (one example Karazhan) to where there wasnt a vast separation between the two.
First of all, I agree that warcraft never had the best storytelling or worldbuilding, being a mish-mash of various "influences". Of course the first game was as you said a game where they just had to make orcs fight humans. But there are some interesting things that they did like the orcs coming from another world through a portal with the help of a corrupted mage, and the tone of the setting was very consistent and engaging. Was it derivative? Sure, but it was still enjoyable and immersive.
As for whether or not is canon, do any of the same people develop the story still? I doubt it. Canon is a very technical term, and yes, technically it is canon, something i never disputed in the first place, all I said was that the writing was horrible (as it is often in fanfiction) and extremely inconsistent with the original themes and material (as it is also often in fanfiction)
I have a lot of trouble caring about transdimensional wind chimes and their protoss carriers.
I would love to get back to "orcs versus humans" or whatever style that is a little bit more grounded. WoW has basically turned into Planescape, just without all the interesting stuff
I don't mind that there are societies in the WoW universe, like the Draenei, that are so technologically advanced that they make the natives of Azeroth look like cavemen. I actually think its cool to see how the Alliance and Horde's technology has evolved over time; there was a time where the Horde army was basically orcs on wolfback but now we have tanks, catapaults and lots of other stuff. Same with the Alliance.
Well the first contents you ever played in Vanilla were to stop baddies from taking over the capitals.
Theres a different between having it be a distant part of the lore, the "what if" factor that WoW used to have, and having it fully in your face. Its the same effect as the Pandaren, I read about them long ago during late vanilla / early TBC, and thought it was an interesting novelty, something to think about as some distant part of the lore. I never thought they would make an entire expansion out of it, which in actual practice turned out to be ridiculous and silly according to many opinions.
I am in agreement with the OP. WoW became popular in the first place not because we toppled gods or travelled through space and time. It got popular because it was an amazing feeling to be able to run around in a massive, seamless fantasy world. You would feel so immersed by the forests, deserts, caves, lakes, mountains, etc., that it was a very captivating experience. The fact that the world had a thriving community also helped loads.
Right now, I feel WoW is sustained expansion-to-expansion by trying to woo us with shiny things.
Look, you're the COMMANDER! Look again, you're a CLASS LEADER! But wait, now you're the DEFENDER OF THE WORLD. WITH ILLIDAN. AND TURALYON. AND FUCKING POWERFUL WEAPONS PEOPLE IN VANILLA ONLY DREAMT ABOUT.
People are likely also sticking around because by now, a combination of time passing, friendships taking root, collections getting bigger, lore reaching its climax, and life outside of WoW getting more stressful to handle, all contribute to making it difficult for old players to let go.
So now, people are under the misconception that WoW remains healthy and popular as ever, growing even. But I think that's a mistaken belief. I think WoW would be a lot more popular if it had stuck to the wizards and dragons concept. Outland was about as far towards the outlandish as it should have gotten. It toyed around the idea back then. At this point, we're basically in StarCraft.
I miss fighting the Venture Co.
They can retcon everything again next expansion to create the Light Lords that the Void Lords were afraid of and were secretly fighting against that we had no idea of like they ruined Sargeras and the Legion but eventually it will become repetitive. Right now the only things that pose a bigger threat to the world than actual gods are us mortals. Eventually we are going to need an expansion similar to MoP focused on faction war since gods are clearly not on our level anymore.