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10 man would help, way easier finding 10 than 20. Know a few guilds with 15-19 reliable ppl but just need a few more
10-man is pushing it I think
Now 15-Man could be something that saves guilds. It allows enough players to ensure balance and cuts the roster requirement by 25%.
My guild has, more or less, become stagnant because it's such a pain to get 20 competent players together. Now moreso than ever. We seem to always have 15, but trying to pug those extra 5 or 6 slots with competent players is harder than Mythic Mistress was...
Yeah, its not like tuning content around the top 20 or so people in the world is a bad business plan right? As for the AP thing, sure it showers you in AP now and concordance is easy to reach, they have simply added another wheel in the netherlight crucible where you need "X" level of ap to gain the next little bonus
quitting the game cus guild disbanded
how are you meant to go to another guild when the guild you've been in for years, and the people you've raided with for years, collapses?
They never should have picked 20. It was arrogant and shortsighted. Consider...
1) when we had 10 and 25 they continually had to prop up 25 (more loot/person odds, etc) since it was far less popular than 10 man.
2) If you raided 25s you probably had 27-30 people on roster. You could easily have split that into two 10 man raids, had 6-8 left over and it would be relatively easy to either have those folks on the bench or recruit 2-4 more depending on attendance percentage.
3) 15 still allows them to assume one of every class which was a reason to go larger than 10 in the first place.
4) 15 would have asked 10 man guilds to add a few new people, not double their raid.
So... they picked a size closer to the less popular size, they made 10 man guilds double their rosters and... why? There's no advantage to 20 over 15 aside from a very subjective "20 feels more epic!!!" which is a poor reason to make the call.
I agree that an RNG slot machine sucks (for an MMO), but I don't think it was a dev idea. I think it was a company strategy forced down from corporate. Pretty solid business model from their perspective -- make people repeat the same garbage endlessly while "forcing" them to keep doing it. I would like to believe that the devs still know what an RPG is.
The only question is - how long can people be bothered to grind stuff like that? I mean, literally my whole bnet plays Diablo when the new expansion comes out and 2-3 weeks later they all quit again. I personally have lost the feeling of progression in WoW and it's utterly boring. Just got a 955 item with a socket on one of my alts that I barely play - character progression has never before been so disconnected from the effort that has been put in by the same player.