So you pulled that bullshit out of nowhere? Got you.
What base the item level has means nothing. You should never be able to get a mythic level item from just AFKing, like you can now.
Titanforge needs to go if WoW wants to be taken seriously again. It's as simple as that. No one asked for an online casino game but thats what Legion is.
Jeah please remove TF so we only do one raid per week and nothing else for the whole week.
And not helping other people is fine, people aren't obligated to do so. Essentially forcing that through rewards is idiotic and doesn't make helping any more fun, it just makes it an expected part of gearing up, which is absurd. Growing out of content is good, otherwise you end up in the stupid situation we have in Legion where people run all the old raids simply for legendaries or praying for a huge BTI/Whispers/CoF/T19 piece TF, which is not fun.
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Because running the same raid(or raids you've been doing for months already and are sick of) on multiple difficulties is so fun. Oh wait, it's shit.
but they were tuned with titanforging in mind
see emerald nightmare, blizz didnt expect that amount of gear from mythic+ and splits and people steamrolled through it
then they realized, oh shit people will have higher gear then we expected, and tuned bosses accordingly
it's not "bosses are overtuned so we need TF gear" it's "we have TF gear so bosses are overtuned"
you know what wouldve proved it? them killing it
exorsus helya kill video proved they couldve killed it without the bug, yet they still were banned
Last edited by shaunika123; 2017-10-15 at 12:59 PM.
While I have no internal proof of this (nor does anyone else) I find that a bit hard to believe. If that's the case then Warlords of Draenor raids were all balanced around the entire raid being full Titanforged for each mythic raid. The thing is they weren't.
The raids are more tuned around having high artifact power and one of the reasons why I'm glad they didn't increase the ranks this time.
Alright I guess you can't do your own research. No point in further discussing it with you.
Wow. You know I really wish I knew where these mythical spots are that people always keep talking about where you can afk and get mythic loot. It's almost like it's a myth because it is. You can't afk and just get mythic loot. You always have a chance, but I bet you can't show more than a handful of armories with World Quest / LFR loot titanforged up to 940.
Except people don't need to do all that. That is their choice. If they aren't having fun then stop. No one is forcing them too. Stop expecting Blizzard to handhold people who have no self control. As I mentioned to another users equating Legendaries to the issue doesn't help as the two aren't related.
Let me take your guild as an example:
Goroth: Itemlvl 922.8
Harjatah/Inquisition/Sisters: Itemlvl 923.02
Host: 926
Mistress: 929
If you look at that, and substract the +5 itemlvl from legendaries, you entered mythic at 918... That's barely any titanforging.
Thie issue is, that by the time mistress was actually killable for the vast majority of "mythic raiders", due to nerfs, crucible and gear, they overgeared the rest of the instance.
You don't get loot because the boss tuning and design starting from mistress is absolutely garbage. Not because of titanforging.
Sure, titanforging had some implications on tuning, but you're making it out to be signficantly more than it actually is.
Last edited by Kaesebrezen; 2017-10-15 at 01:07 PM.
Are you seriously comparing WoD WF to Legion TF+artifacts+legendaries? Of course Blizzard has to tune around TF considering they built the entire expansion around it, including infinitely farmable M+ adding more high base ilevel gear to the equation.
Legendaries and TF cause the same type of degenerate gameplay, so they're definitely related.
Why can't you compare the two? Warlord raids would have to be designed around Heroic Titanforge while Legion is designed around Heroic Titanforge + 5-10 (I'd guess due to legendaries and artifact traits). The same principle applies to both. Warlords of Draenor wasn't built around having full Heroic Titanforge, just like Legion isn't built around have full Titanforge to the cap type gear.
it's not that RNG, if you do a lot of content frequently TF will more or less average out on the raids ilvl
to the individual sure, it's super RNG, to a whole guild, not that much(it's still rng, but nothing significant)
it's not missing proof, they didnt kill it, there's your proof
yeah you can do math, and by that logic if you wipe on 1% on a boss you should get the kill cos you couldve killed him if you got a bit more lucky.
im not disputing they may have been able to kill it, but they didnt, and noone else did, no matter how much math you do nothing will dispute that.
a million things can go wrong in those last 5% (I should know, i had sub 1% wipes on both avatar and KJ before killing them)
Last edited by shaunika123; 2017-10-15 at 01:16 PM.
World content/Mythic+ should just be interesting enough, and not like the current legendary RNG.
Systems like "do as many raids a week for bad luck protection Legendaries or good luck Titanforge" is not really interesting design.
I would be fine with 1 raid per week loot lockout. Would fix split runs as well for the most part.
Even if you make LFR part of that lockout, give an incentive for people to do normal+, and titanforging isn't it.
Also it would likely keep the high itemlevel players in the highest difficulties instead of "940+ normal speedrun raid go go go", because doing normal would prevent them from going heroic or mythic.
Mythic+ should be tuned/repeatable, even AP system or weekly chest is fine. Even if they moved titanforge/legendaries to a currency-purchaseable system, it would be more interesting then current "luck", it would also give the hardcore M+ people incentive to do high M+ and for let's say more currency and base-itemlevel.
Likewise, make the legendary/item upgrade currency drop in bigger quantities from higher raid difficulties.
Currency/manual upgrades are just far better tune-able then any % luck system ever will.
Last edited by Teri; 2017-10-15 at 01:21 PM.
Using Emerald Nightmare as your gauge isn't a good idea. Emerald Nightmare was never designed to be a hard raid. It's entry level for the expansion to get people's feet wet. Titanforging played some level in it to help boost sure, but the power of Legendaries was underestimated, the sheer willpower of raiders to max out their artifact amongst other things (think that one had class stacking higher than usual). There were a lot of factors that played into it. You can't say 100% titanforging was the problem and that's why raids got harder.
Titanforging is THE reason people walk into a mythic boss right now with higher ilvl than the boss drops. Yes. Legendaries are the only other system that helps there, but 2 legendaries don't make 10 overall ilvls by themselves. Now add on the nether crucible.People do it far more this expansion because they feel they are being better rewarded for it because there's always that chance. In the past it was got it, done. They also have other incentives to go back. AP / Legendaries, etc. You can't pull out just Titanforging and say that's the issue when there are plenty of reasons why people do older material.