Originally Posted by
Myta
Warlords of Draenor, despite it's numerous issues with daily content, had the best most well tuned raiding content that we've ever had. The difficulty curve inner-raid and inter-raid was perfect, where bosses in HFC like Velhari or Xul which were step ups from Socrethar or Zakuun were off on the sides. Gorefiend himself was on a differently level from the awful balancing jump from Trilliax to Aluriel in Nighthold.
Nowadays, raid balancing feels more slapdash, with difficulty jumps seemingly at random, and causing guilds to hit a wall grind for weeks to clear it, then breeze through bosses that were objectively easier, such as pre-nerf Aluriel being harder than the bosses after her. And while you could skip Aluriel, it made progress through a raid very awkward.
Not only that, there's the issue where instead of what we had in HFC which was in hindsight a damn near-perfectly tuned raid, so much of Legion raiding is meant to make bosses not get easier as you overgear them. Which was done to fight Titanforging, but ended up crushing guilds which relied on farm content and fast re-kills to keep guild morale up during progression. This has made raiding farm content in Legion a slog and this philosophy has culminated with Kil'jaeden to the point where many guilds won't even bother with Kil'jaeden for weeks even after getting their kill.
Simply put, raids should not be balanced around those who raid 16 hours a week. Say what you want about difficulty, but the raid balancing through out Legion both inner raid and inter raid has been the worst, potentially of any expansion so far.
Emerald Nightmare - only Cenarius and Ilgynoth could be considered Mythic bosses
TOV - Odin and Guarm were Mythic, with Helya being Mythic+
NH - After Trilliax the difficulty curve jumps, it does so again on Astronomancer, and many guilds often felt Elisandre to be more frustrating to progress on than Gul'dan which was actually a well designed fight.
ToS - Balancing is fine for the most part, and then you get to Avatar who is a Mythic+ fight, and KJ who is Mythic++
Compare this to HFC where outside of Gorefiend (which was a skill check not a dps or gear check, and wasnt' that difficult) there was a smooth progression from the easy Hellfire Assault to the hard Archimonde, there were no insane jumps where it felt like you were skipping a difficulty level.
In short, Legion has probably been one of the worst expansions for raiders, with Blizzard tuning the hardest content for one guild that raids 12-16 hours and having to overtune that content for Titanforging which should never be able to go higher than current tier mythic gear in ilevel.