Originally Posted by
leorana
IMO, the community needs more ppl/players like you, who are willing to help, teach and communicate. overall it would make the player base stronger.
I'm a casual Blood DK. only done a few +11- +15. I only PuG for dungeons I KNOW I will not be a liability to my group. if I know for a fact I'll mess up (boulders in BRH with my 300ms constant latency) - I will not que no matter how good I know the rest of the dungeon. normaly if and when I make a mistake in an average pug you either get flamed or removed. that way, instead of learning and improving I'm just avoiding some dungeons and focusing on those I'm good at.
as a PuG I also get some bad players with high ilvl. my last run (MoS+11) we had 35 deaths while I never died and had to solo helya because avoiding a big purple AoE or not stacking while quacking is hard...
high ilvl is an entry requirement for pugs so casual focus EXACTLY on that instead of perfecting their game. why run a +8 (if you even manage to get in) and hope for a decent gear drop when you can farm relinquished tokens to customize your gear (casual PoV)? I have 940 ilvl gear on me when I que, but it's trash and I replace it with my optimized 930. it's true there's a very low correlation between gear and skill but unless you have the right ilvl you'll simply have no way proving your worth in the first place.
filtering by ilvl will never change, which is too bad, in most cases it only shows how much gold you had (crafted, BoE and carries) or how good the RNG gods are treating you. whenever the skill vs gear debate comes up I remind myslef of that guild back in wrath who raided in full blues as a choice.
actually being good in this game is requires guidance and practice, both are hard to come by in a PuG, if more players were wiling to teach (as you said you do) maybe the pug experiance were easier on all of us.