I hate this change, i could be here all thay discussing it but...i have classic servers coming up so i dont need to worry about retail anymore...
I hate this change, i could be here all thay discussing it but...i have classic servers coming up so i dont need to worry about retail anymore...
What it comes down to is too many care bear pve players wants to be a big man and roll on a pvp server .. found they didn't want to take responsibility for their choice and bitched and whined until blizzard gave in ... now its up o the pvp players to bitch and whine until this is reversed .
Bliz has proved time and time again the squeeky wheel gets the grease
I understand the change and I can see why people like it.
I'm a bit sceptical ..for two reasons.
A lot of people are lazy and pick the road of least resistance even if they kinda like the harder road.(I myself don't have this problem but it's a concept I've run into as a gamedesigner a lot)
Secondly, a threat you can turn off doesn't really feel as a threat. Granted if you can only do it in a city then this might not be the biggest of deals.
Sounds good in theory, I just hope the extra rewards are enough to keep a healthy population into it.
I am also partially sceptical. System sounds great but game needs few more changes to actually have proper WPvP. Mounting on in PvP combat is just too easy and players on flying mounts are untouchable. This is one area they have to make something, because some classes (with some strong CC) will be untouchable in random WPvP. But if they can sort this out, It may work. It really may.
You arent going to be flagged running around seeing unflagged people. Its a choice to pick how you want to be sharded now, pvp or pve. If you choose to be flagged for pvp you will be sharded to a server where everyone is pvp enabled, same with pve.
The only difference will be all players regardless of server type now have this choice.
What choice am I taking away from you? That you no longer will be able to PvP with people who don't want to PvP? That you no longer will get free kills from people who don't even bother fighting back, and just wait to run to the body? Because that's what I've been doing for the last 2 expansions, especially now, when I main a healer..
Now instead, you will play with other PvP oriented people, and will get actual world PvP.
I don't know if you watched the panels, but they did, already say, that there will be incentives to play with PvP enabled - faster XP, maybe rep, or other benefits. Not to mention completely different set of world quests available for PvP enabled players. Blizz also stated that they will be able to balance realms better, for PvP, now, since it won't matter with what battlegroup they shard you with - You shouldn't be getting the 10:1 ratios anymore.
What's more, I was sitting on discord, during those announcements, with some of my guild friends - plenty of them stated they will stick to PvP, because they enjoy that way of playing.
So no, my choice is not the only that matters. It's just a change that will make the game more healthy, and world PvP more enjoyable.
Bad change is bad. They should have introduced lvl brackets - ie. don't allow player attack other players with difference of 5 levels or more unless attacked first. Do the same to quest givers and other not factioned npcs. There fixed all issues of world pvp without destroying what was little good was about it.
That way we get:
- givers are stopped from grieving lowbies
- low level pvp while leveling still exists - and that was the most fun pvp I ever had
- people not interested in pve can go to pve servers while these somewhat interested in it or otherwise "forced" to be on pvp server get to engage into somewhat balanced pvp(again in low lvls) - probably biggest issues are at max lvl due to faction balance ;/
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