That might be true, but i guess the players getting first kills in vanilla were much closer to "my playerbase" than to "hunters going for strength playerbase" and still were locked on progress for a long time. And I´m pretty sure theses players did get songflower buffs, did Juju raids, collected Hakkar hearts and Dragon Heads and still didn´t match the numbers Patchwerk needed.
We can argue that the average player now has more addons, more insight and more external tools, but the average player doesn´t get the first kills and won´t get the first kills on the new server.
And as long we don´t know which patch the server will run, we can´t even guess the time needed to clear MC/Ony/BWL. Will we get Diremaul gear from the start? Is ZG/AQ already in the game? Are the Skillbooks in the game? These three things will shorten progress a lot.
Are you talking about the Weak Aura that was build in ERT the very next ID? Yes it is great. Was it needed? Dont think so. Take a look at a kill two days later:
https://www.youtube.com/watch?v=9MIJQsDaInU (btw around 1:30, thats xpearl unitframes. Classic addon
)
You want examples of super broken Addons?
Decursive - automatic smart dispells as soon as you hit a button. No need to see the debuff. The addon got rid of it
HealBot - the same thing with added heals
QuickHeal -https://wow.curseforge.com/projects/project-2800
Weak Auras tries to copy but can´t even compete with AVR
http://www.wowinterface.com/download...16249-AVR.html (yes, not vanilla, i know, but WA isn´t over the top)
we got bossmods, raidframes, CDTracker, buff tracker, Debuff tracker. Everything was there.
So you think the playerbase sims their chars? Or even checks wol in detail? They read guides. They go to forums and ask. And forums aren´t a new thing