I'm wondering if we'll see any of the old progress guilds return in some shape or form.
Most of them have probably moved on in life, but would be hilarious to see Death And Taxes / Nihilum / Curse etc trying to do it all again.
And I will happily relive all of it.
PS. Anyone seen Mankrik's wife?
F2P: If you don't think it's worth my money, I don't think it's worth my time.
I'm saving this what a great read. All these inconviniences I love, and it's making me so fucking hyped how hard it was
I was like 13 when I started playing vanilla and it took me 2 months just to get to level 60 and then I was too noob to do any hardcore stuff
Sorry, i think we talked past each other. When I said ´right before BC´ I meant right before the BC pre-patch.. not including the pre-patch, which as you say changed things significantly. What I mean is they will probably include all of the QoL things up to and even slightly past the Naxx 1.0 patch. They will probably stagger the raid releases, but I can´t imagine them going all the way back to launch day with QoL issues. It would be even more of a nightmare with griefers because now we know which things were fixed and if they ´unfix´ them it would be horrible. Ogrimmar had like 3 mailboxes total and now everyone would know how much they could grief by sitting on top of them while mounted.
I had a rogue main from vanilla to when I quit in Cata, and this reminds me how great vanilla was. All these things that Blizzard removed as quality-of-life "improvements" actually contributed a huge deal to the uniqueness and enjoyment of the class. Somehow it just adds a great deal to the role playing to have to regularly get herbs to brew poisons to use on your weapons. It's not something you can explain or understand just by looking at the mechanic in isolation—which is probably why they ended up getting removed by developers that were micro-optimizing rather than looking at the experience as a whole.
I agree with this completely. Many classes had unique quest lines to get certain skills and being a hunter with pets was much more involved. I hate to include the removal of those things as QoL and confuse that term with stuff like the AH, Mailboxes. There is a blur of course, such as hunters needing to buy arrows. This, on the surface, seemed like a QoL issue that didn´t need to be made. But I was involved in multiple dungeon runs where Hunters ran out of ammo and it caused the group to fall apart. A lot of the early years were like that. They removed a lot of personal responsibility from players because players who weren´t responsible ended up screwing with the gameplay of 4 other people.
Me and my wife had done the escort part of the onyxia quest line as a duo. She was a holy priest, i played my pally as retribution. It was challenging and we wiped several times but after we had it done, it was like killing a raidboss. We had no raidgear at that time.
It's high noon.
Personality: INTJ
Happened to me too, which is why I started often carrying hunter ammo as a rogue.
Which is something I can't wait to get back in WoW Classic. In a multiplayer game you need to have group members rely on each other—in good and in bad. And that means one person can screw up the whole group, but also that another person can save the group from a screwup (as a rogue I was always prepared to blind a mob that got loose and ran for the healer, for example).They removed a lot of personal responsibility from players because players who weren´t responsible ended up screwing with the gameplay of 4 other people.
Eh I played EverQuest to 60 at the beginning and then to 70 in Kunark expansion. WoW vanilla doesn't compare
I'm honestly expecting Blizzard to do some quality of life tweaks for Vanilla. Like, mounting in UC, no debuff caps and obviously a lot of bug fixes.
Ah, Thottbot. Those were the times.
- Dare not to sleep -
rofl...I know some people where rose-colored glasses for the past, but you might want to take off your brown-colored glasses.
#1 wasn't actually true most of the time. Yeah, I've been there and done that. When you were gathering 40 people for a raid, you weren't discounting people arbitrarily.
#2 is a reason to be happy about vanilla, not be upset by it. Today, it is a meaningless grind designed. Leveling used to be part of the adventure.
#3 is not a negative in my opinion.
#4 seems like you are arguing for the insane fees Blizz charges.
Sorry, but most of what you've written is so far twisted that it really doesn't match the reality of the game. Was it perfect? Absolutely not. Was it as bad as you paint it? Absolutely not.
I'd miss Cloak of Skill haha too much and the old iteration of Feint was garbage and unused. Leveling lockpicking was also something that was a thing back then, too.