Originally Posted by
Thage
There was no story, except for all those quest chains at level 50+ that took you all over the world, including memorable chains like You Are Demon, Rak'likh, the Fallen Hero of the Horde, and discovering Lady Katrana Prestor's machinations and outing her as Onyxia, daughter of Deathwing, with the help of Marshal Reginald Windsor. Each raid and most dungeons had a quest line associated with it that immersed you in the WORLD of Warcraft, showing you the fallout of Warcraft 3 on the setting and introducing new threats.
To assert that all there was to the game was PvP is disingenuous at best. Even Battle for Azeroth is confirmed to have a greater metaplot than the faction war that will never have any decisive conclusion or any meaningful progression to its story, because the faction war is the single weakest aspect of the franchise's metaplot ever since the MMO enforced a static status quo on the factions.