Originally Posted by
Flurryfang
For me TF is a problem and so it is for some of people i talk with. By that mere fact, i would say it is valid complaint.
See it is easy to say, that you should only raid because you want to raid, but why do you like to raid? For me, it is to see the content, but also because i like getting progression in my character. If the story was gone from a raid, i would not do the content. Just the same with the progression reward. I don't raid anymore because the progression reward is gone and i don't like that. I would love to see it come back, so i can enjoy raiding again.
Nobody in this game raids just because they want to do raiding. We each do it because of many different factors, like the people we are around, the challenge, the gear, the story, the music, the encounters or something else. I bet that you would not be raiding either if some aspects of the system was removed.
Firstly:The problem with that statement is, that it only works if i do heroic raiding just as much as i do WQs and normal raiding. I have done a shitload of WQs and i have done alot of normal raiding, but that is because it has matched my skill level and my comitment level. But now i want to go into heroic raiding, i want to increase my comitment, but because i have done all these WQs and alot of normal, the reward for going that extra mile into heroic is now gone. Sure i might have higher chance of loot upgrades in there, but overall when an item drop for me, it will be worse then what i have because i have already done alot of content, that allowed me to get that gear at a chance. So unless i am extra lucky with not only gear drop, but also its warforged/titanforge, the loot reward is not gone. So yeah, a person who does heroic 5 hours a week is gonna get better gear then a person who does normal 5 hours a week, but the problem arrives when the person who have done normal 5 hours a week now want to do heroic after 3 months.
2nd: I have been in about 10 raiding guilds in my entire life. All these guilds have had a good mix of players with each their own reason to play. The main thing that have kept them together is the hunt for loot. It is a global "wanting" for most players, to get loot, and this is also why most of these guilds worked. Remove that aspect and you suddenly have a playergroup, who dispite loving raiding and their own special neice within raiding, find it harder and harder to justify doing the content. As said before, most people don't only raid for the gear, but it helps them see a reward in doing the content and it is pretty much why we all do it. Remove the gear from raiding all together by tomorrow and you will easily see that very few players only raid because it is just fun to do so.
In the end, you are setting it up as a non-problem and yet i have shown you just why they are problems. Blizzard have set up a system quite nicely, that have worked for many years. You start out leveling up, you then go into dungeons, you go into harder dungeons and if you want better gear you go into raiding. If you want even better gear, you can go into even harder raiding and if you want even more, you can go into the hardest raiding.
Nowadays, if you want better gear, you really have differnet choice, which would normally be good if they did not require very different lvls of engagement, time investment and community interaction. Most people will take the easiest way possible when given the chance and it seems like people are finding out, that by just doing your daily WQs and a few dungeons, you can get your weekly buss from getting better gear. Because of this, fewer and fewer people find a push to go into raiding and community based content.
Is it bad, that this is happening? Not really, as the players are just doing what they prefer. But as a person who values raiding and want to do it, i really wished Blizzard did a better job of making incentives for raiding. If they don't want to do that, i would just wish they said it openly, so that i could look elsewhere for a game with a working gear system.