i wish that ALL the old vanilla zones were 1 - 60. cause i'm still gonna overlevel the cap of each zone before i end the zone's story.
i wish i could just turn off the experience gain of my heirlooms. i want the power without the boosted experience.
Leveling gives you new abilities. Thats the point of leveling. Not the raw stats. Mobs still threats but new abilities provide you new ways to kill them. There is sense of growth but in a different sense. Bear in tirisafal galdes is basicaly the same bear as in western plaguelands. Why should it be harder/eaisier to kill I don't know. You tell me. Mister "not "my opinion""
Did you see blizzcon presentation? They said you can't go to Plaguelands or Burning Steppes at low level and it'll be like level 40-60, but Westfall was 10-60.
As for expansions, they got their own seperate brackets, and they are 60-80, not 1-80. etc.
BUT, as I understand it you can still go to any Northrend zone at 60-80 or any Pandaria zone at 80-90, and that's great freedom.
I just hope they adjust cold weather flying to 60, and pandaria flying to 80.
Last edited by Teri; 2017-11-12 at 07:03 PM.
I don't think they'd go insanely tight tuning, and probably all later level zones are likely 40-60, 50-60 at most.
I don't expect 55-60 Blasted Lands/Silithus even while that's their current levels, 40-60/50-60 seems a better bracket, including Winterspring/Swamp of Sorrows/Un'goro.
Last edited by Teri; 2017-11-12 at 07:14 PM.
Sure you can compress levels like crazy, but you'd kill progression even more then it is already.
Yay level 5 ragnaros. Level 9 Archimonde, level 10 Kil'jaeden, that doesn't really sound good at all.
Level 1, you start, level 2 would be like level 20, grats you can mount and have 8 new abilities. Great gameplay spending 2 hours with 1 spell?
Bad idea.
Last edited by Teri; 2017-11-12 at 07:20 PM.
because level 6 feel powerful...atleast when my people suggest this waste of an idea they still aim to make bfa like lvl 60 not 7....
this is a change i really like and couldnt wait for. now you sre way more flexible what zones you want to level and dont habe to change every 5lvl in vanilla. finally an alternative to boring dungeon grind and doong zones you dont like but rather finish the zones you like
Honestly, they could do away with character progression, entirely, have all characters just exist in the world and let their item level determine how strong they are. It wouldn't be awful, but it would give up the doubled up Skinner Box in favor of only one.
This way, they can maintain both Skinner Boxes while also giving use the ability to level through earlier content in a more flexible manner.
The Skinner Box was an experiment in which a mouse was put into a box with a lever and two lights. When the light was red, if the mouse pulled the lever the mouse got shocked. But if the light was green and the mouse pulled the lever the mouse would get food. Once the mouse had gone through this cycle for a while, the mouse would -always- pull the lever when the green light was one, and -never- pull the lever when the red light was on. Eventually the experiment changes slightly, and the mouse has to start pulling the lever twice to avoid the shock or get the food. Or three times. Or ten times. Eventually the green light stayed on until the mouse stopped pulling the lever over an hour later, and then food was given to the mouse. The next time they left the light on, the mouse did not give up on the lever for even longer.
It's called Operative Conditioning. And it's the basis of leveling in RPGs. You get levels fast, early on, and get used to the idea of doing things for XP that eventually grant levels,, but the longer you play, the further out the levels get. Making you crave them even more. But so long as the reward is there, there's someone so conditioned that they'll keep pulling that lever 'til it breaks off to get their reward...
When you are accustomed to privilege, equality feels like injustice.
I've wanted something like this for awhile... I hated, when leveling, having to skip to the next zone when halfway through the storyline, because it stopped being rewarding.
I hope it maxes out by zone, as well (e.g., starting zone is level 1-15, so I can go back at level 20 and stomp the mobs that gave me any difficulty...)
As far as we know it only maxes out by expansion, except the 1-10 zones. Otherwise it's gonna negates the whole staying in zones longer.
Of course this means you can't roflstomp Ring of Blood style areas in Outland/Northrend/Twilight Highlands, but when you do them at-level with other ppl they will give a ton of xp (unless they make them non-elite trivial)
The only thing level scaling solves is having to play hopscotch around various zones in the world as you leveled. And face facts this isn't like it was in vanilla when you had to walk everywhere prior to level 40 and getting a mount. With this change you can level from one zone to the next zone regardless of level (in theory). Probably the only downside to this is many folks will be leveling alts in as few zones as possible (which makes sense). So many zones will be dead.
Last edited by InfiniteCharger; 2017-11-12 at 09:10 PM.
Most zones are, already, dead. It just means people will be able to hang out in their favorite zones, longer, which means more chances to run into them -there-, instead of maybe catching them somewhere in the mad dash between zones to try and keep up with the XP train.
When you are accustomed to privilege, equality feels like injustice.
When you are accustomed to privilege, equality feels like injustice.