Thank you for bringing back hardcore MMORPG's.
DON'T LISTEN to the carebars. Don't give any QOL features or any carebear nonsense.
Hopefully future MMO's will learn and not make games as easy/dumbed down.
Thank you for bringing back hardcore MMORPG's.
DON'T LISTEN to the carebars. Don't give any QOL features or any carebear nonsense.
Hopefully future MMO's will learn and not make games as easy/dumbed down.
All of the feedback I've heard isn't about the game being hard, it's about the game being annoying.
Having to run back to the nearest vendor constantly because half my bag space was full of things like reagents, arrows, toys, and my mount, did not make the game more challenging. It just meant that dangit hunter this is the third time this week, refill your quiver before raiding.
(granted I still have half my bag space full at all times of garbage despite Blizzard's best efforts, but having 30 slot bags helps)
Or the old AH system. No one was like "YEAAAAAAH, I'M MANUALLY SHIFT-CLICKING TO SPLIT UP MY STACKS OF PEACEBLOOM AND TYPING IN THE COST EVERY SINGLE TIME, THIS IS SO ENGAGING AND TACTICALLY SATISFYING!"
I'm not sure I've seen a single thread on this subforum that asked for a change that actually involved making the game's PvE or PvP content easier.
Nostalgia is as nostalgia does
I have a question for you OP, based on your many posts about classic on these forums:
How will you feel when classic won't actually be as successful as you so blindly think it will? When you'll realise that the majority of players don't really want tedious gameplay that people here mistake for difficulty?
I mean that's why we got changes to the game in the first place you know, because so many people just didn't find vanilla that much fun due to all the annoyances.
How do you know it's not going to be a success? And, another question, what numbers need to be a success? Because to me, for example, as and old game that it is, if it have 1 million people playing active, it's going to be the 3º most played MMO behind retail and Final Fantasy, so, it's a success? Or it's only a success for people like you, Raego, if it have more people playing than retail?
Strange enough, every single person I ever played with, whenever any of those many changes that came over the year and changed vanilla game was announced, everyone was screaming of joy. Each and every one of those changes was met with open arms and people were genuinely happy about everything.
Burn it. BURN IT!
Whether or not said carebears will be listened to, will depend on how much Blizzard wants their money.
I think the reason why Blizz are doing this is because they can see that WoW is dying, and they want to get as many old school players back as they can in order to maintain some degree of economic viability or residual income from the game. As someone who is a member of the proverbial no-life demographic myself, I appreciate that. We don't want ease or convenience in any form. We want depth, intricacy, quirks, and stuff that most people fairly simply don't like.
The QoL people either don't understand the above, or don't care; and I suspect that it's more a case of the latter. WoW was always a game that bridged the divide between the non-mainstream EQ/UO raid crowd on the one hand, and the mainstream demographic on the other; and said mainstream have always been a numerically larger group.
The thing is, that the mainstream have fickle attention spans. They don't hang around for years on end. They want to be primarily where the most people are so they can look popular, but they tend to race off after the newest shiny object. Given what said mainstream have done to WoW, I think Blizzard are finally realising that designing a game to cater to them is not economically the best strategy, over the long term.
Normal people have lives. They have families. They have careers and children and mobile phones and lots of other things which massively eat into their time. They don't want games with too much depth, because that will take too much time; time which they want to spend looking at family photos on Facebook.
Damaged, autistic, slowly aging neckbeards like me, on the other hand, don't have lives. We don't have partners or all of those other things. All we have is games like WoW, and we are prepared to offer Blizzard almost all of what little money we have on an ongoing basis, if Blizzard are willing to offer us Azeroth as a virtual nursing home.
I'm not proud. Anyone here can call me a disgusting live miscarriage of a human being, and I will agree with them. Many of us, however, are people with very little else in our lives; but we want this. We need this.
If any of the people asking for incremental changes to vanilla have any compassion, I would request that they remember the above. I'm not asking for the sort of life you've probably got. I'm not asking for a wife, or kids, or money, or any of the other things that you take for granted.
All I'm asking for is the ability to literally take the blue pill, now and unto perpetuity, and maintain contact with the single most positive thing that has ever been part of my otherwise pedestrian and redundant existence.
Even the slightest change to Vanilla makes it not Vanilla.
Just my 2 cents tho
Not everything in the game has to be tailored to being difficulty.
Having to use ammo as a hunter isn't just about being tedious. It's partially about being realistic and having class identity. Simply spending time doing things that are not raids/dungeons/pvp is also a reason for something to "be the way it is".
If we removed everything that wasn't difficult we would just have a static 2D interface that loaded us into a mythic raid/dungeon/pvp.
Friendly reminder: Playing games is about the entire experience, including the parts that can be considered tedious.
Originally Posted by Aydinx2
Lol nice meme
Only compared to current WoW, and only if you expect the only "gameplay" to be at max level.
I consider walking to my questgiver, killing kobolds, walking back to my questgiver and walking to a nearby vendor to sell my loot "gameplay" and part of "the experience".
If you only consider endgame content in the form of raids to be "gameplay", you might aswell just buy the boost on battle.net, rush to max level, do LFR once and unsub untill the next raid unlocks.
Originally Posted by Aydinx2
I'm not sure which is worse.. the possibility that you put this much effort in trolling or that you might have accurately described your real life. Either way, I feel pity for you and hope that you find more positive things about life to invest yourself in.
https://www.hotslogs.com/Player/Prof...ayerID=1579599
"MMOC forums let me keep my job again. Whew." -Greg "Ghostcrawler" Street
I've been seeing this a lot lately and still not a single source on the actual current active players.
I'm 100% willing to believe that Legion is doing badly, but I need some proof.
I do doubt it though. I can't imagine anyone likes Cata, MoP or WoD more than Legion. We finally have a pretty big amount of PvE content to do outside of dungeons and raids, and dungeons have high-end value as at least a weekly.
Originally Posted by Aydinx2
FOMO: "Fear Of Missing Out", also commonly known as people with a mental issue of managing time and activities, many expecting others to fit into their schedule so they don't miss out on things to come. If FOMO becomes a problem for you, do seek help, it can be a very unhealthy lifestyle..