If you have shitty internet I don't want you in my group. Problem?
Again, same issue. Someone who rarely does m+ would be disincentivized to do the content if they are experiencing larger debuffs than everyone. What if I did 2 m+ but had to bail on the thirs one for an IRL issue. By your reasoning, I should have a large debuff. If that happened, the player would just stop doing them completely. Sure some people will be okay with this, but Blizzard would not do that to the casual playerbase.
TP-Link AV 500 Nano.
TL-PA4010KIT.
Two plugs, one near cable router, other near PC in upstairs bedroom and each connected to the device with an ethernet cable.
When it crashes I just completely lose my connection to the router, and while it can occasionally recover itself it is usually quicker to switch it off and on again at the wall at my PC end.
No consistency, can happen 8 times in an hour or not for days that I noticed.
Lets say we agree to that. What would the penalty be? Would it go up with each occurrence? Does the timer ever drop back down? As was brought up earlier, many people would just not log on for that time and that is less hours played for Blizzard.
Unless you are saying it should be 12-24 hours of in-game time which would be an even bigger mess, imo.
What they mean is it has different messages for someone closing TS or losing internet connection. The same could be applied to wow, if someone just Alt +f4's/clicks leave group/logs out that would be detectable that it was just a d/c. Issue is, like others have said, someone can just unplug the router/ethernet cable etc and there'd be no way to know if it was them pulling it or an actual connection issue. But I suppose it would catch the few lazy/stupid people the just logout or whatever. Not really worth the effort for the few it would catch though and even then how would you know the difference between the game crashing and someone Alt + f4ing.
There are plenty of other legitimate reasons to leave, or people just have shit internet, or anything else. Blizzard don't want to punish people who have good reasons to leave, even if it means they're letting bad apples go through.
Not to mention, you're vastly exaggerating the amount of people who leave. I haven't had anyone leave the groups I've joined in months, unless it's been agreed on
Normally I agree with this thinking and would be fine for penalties if there was a way to actually implement it fairly for the entire player base.
I guess another question I'd have is how rampant of a problem is this? Is this an actual systemic problem or would it be inconveniencing many for the crimes of a few? I honestly don't know since I rarely m+
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Thank you for that. That is what I had assumed, but wanted some confirmation of that thought.
Some people join a run expecting to be there for a set amount of time. If a dungeon should take an average of 30 minutes or less and you have to leave for work in 45 minutes and you haven't brushed your teeth and you leave after 40 minutes in the dungeon well, people shouldn't of sucked so bad that you had to leave. A simple remedy is Git Gud.
The problem wasn't the tank leaving the problem was group members being bad tbh. Be mad at the others not the leaver.
This is another really good point, minus the git gud at the bottom. The game is extremely time friendly now and it is possible that someone cannot commit to wipes over and over. To be banned from the activity when you are free again would not be an ideal player experience.
But we're talking here about random pugs. Not full guild groups or elite pugs with high m+ score pushing keys where everyone did these dungeons 500 times over on all affixes and live and breathe m+. Your average pug will have 940 ilvl in group finder window and then be unable to dodge Harbaron's scythe. Then healer has to cover for their crap. It's especially "fun" this week since it's grievous affix.
I've only been the first person to leave a pug a handful of times, all due to toxicity reasons in the group. It's insane to think that Blizzard should implement a system that would force people to stay in groups that either constantly wipe or are toxic just so they aren't flagged as a leaver and prevented from joining a new group.
Retired Shaman Signature by Winter Blossom
I'm saying give the first person who leaves, a 24hour debuff where they can't enter a mythic. If that is too strong a punishment (Personally I don't think so), then like another mmo user suggested, give them a debuff that (preferably lasts the remainder of the week) that warns others that this person left a mythic before completion. I think these are both great ideas, and have no idea why blizzard hasn't implemented at least one of them already.
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So don't join a random mythic group if you only have 45 minutes until you have to leave for work. The whole "git gud' shtick is tired "everyone else makes mistakes but me"
You're saying the guy who gave up and left (screwing the group) after a couple wipes, isn't part of the problem? Mental gymnastics ensue.
LF 2 dps for m+12, fast run!
DPS joins.
Everyone zones in, run starts.
Tank, healer and 1 dps make a campfire and go afk.
2 dps now have debuff because they left that group.
Its easy to abuse any system. Debuff would do more harm than good.