Originally Posted by
Kilee25
I think I saw someone else mention this, but I wanted to add one more story to this thread and to also bring up what I feel is an important, but perhaps controversial point.
I met my spouse playing Vanilla WoW. We married in TBC and continued to play the game together throughout all of the subsequent expansions. We have children now, and time moves on. I even let my kids play some wow occasionally, and it's actually kind of fun watching them play. Bare with me - there's a point I'm trying to make.
As each expansion came out, the complexity creep and amount of research and knowledge that you needed to consume in order to play the game kept escalating. In particular the gameplay difficulty really took off around Cataclysm, and ever since then it has been steadily going up with each expansion. A lot of players asked for this, and I understand that in many ways the Mythic community is driving class design and balance.
But here's the thing. I can sit my children down with Vanilla WoW, and they can push a few buttons and have fun leveling and exploring. They can get in trouble and die, and I can see the tension and wonder in their eyes as they realize what's happening.
Current wow by comparison is confusing... it's too complicated. There's too much going on. Everything is fast-paced and slamming you with stats and mods and complicated rotations. It's not clear which items are good and which ones are bad. Items have too many stats and I can tell they are just drowning in information. It's fine for veteran players who have kept up with the game and each new expansion all these years, but the game no longer feels accessible to people who aren't experienced and have excellent hand-eye coordination and motor skills.
My spouse used to be an officer and a very valued member of our guild, but around Cata and later, the only thing that mattered in guilds we joined was how good of a raider you were. It didn't matter if you were a friendly person, or helped gather materials for the guild, or helped plan events or organize the raids. It didn't matter if you helped people in the guild or escorted players who were leveling while they were doing hard quests. Basically as the game progressed, the "friendly, social, but average gamer" became less and less relevant to the game.
This is really two issues I'm trying to explain.
1. I feel that Vanilla WoW is a better introductory experience for people who are new to gaming and MMOs.
2. I feel that Vanilla WoW was more inclusive of people who were not outstanding gamers in a purely technical sense.
People have made similar points throughout this thread, but I feel it is worth repeating, and also I want to add my voice to those who have already said it.