Yes - I enjoy the extra challenge and leveling pace changes
No - I don't like the extra challenge and leveling pace
I don't care and will level characters regardless of difficulty or time played
Enjoying it on the ptr so far. Good first steps. It's not actually a lot slower because quests and mobs are always the appropriate levels and you don't need to constantly change zones.
All it needs now is the return of elite quests to encourage some group play. Since you can select almost anywhere to level, some could be group based areas like Redridge used to be.
"Yes - I enjoy the extra challenge and leveling pace changes" Classic are coming back, please leave the current game alone, it's annoying already, and making leveling slower is wasting my time, I just want to level as fast as I can, then need to gear the damn alt and get every thing set up as fast as I can.... Seriously, leave the time wasting aspects to classic.... And no, I ain't paying $60 euros for level boost...
Loving it. They finally fix part of the game that was completely broken. It feels like WoW experience is whole again, first time since WoTLK. With Cata they have started this "only last 5/10 level matters" trend.
I hope they also do stuff like this:
- give huge amount of XP for main dungeon quest (that is available after all story chapters),
- nerf heirlooms A LOT, but increase XP bonus - it would create sort of "heroic leveling" where it is harder, but quicker
- 1/2 times a year give us incentive to just level some char to old cap (so 110 in BfA) for some cosmetic rewards (transmog/pet/mount), something similar to seasons in Diablo 3 (but not really); we can say that heritage armor is that thing, but sadly our mains can't transmog it.
Flying is changing at least in MoP content. I cannot test it fully on PTR, but it's not level 90 anymore, when I copied a 88, I could fly in Pandaria without training anything.
Hopefully it's tied in with Cata flying. I don't have an 80 to test it, but "wisdom of the four winds" wasn't trained on my 88.
So why exactly is leveling a character not an enjoyable aspect of the game by default??
Because there are no raids at low level? Everything else is the same - the progression ( exp vs artifact power, talents vs artifact traits, gear vs gear, quests vs quests, dungeons vs dungeons, BGs vs BGs...). If you've done the leveling process enough times, then certainly you shouldn't feel a need to do it again? You should have plenty of characters at max level already. So let new players as well as those who actually enjoy leveling characters, enjoy it. It doesn't have to be an obstacle.
did they just tune enemy health back??
I just logged out of a newly created Ork, who (at lv.8) 2-hits humanoids on his level in Durotar.
They're trying to sell more boosts. Nothing more than that.
"There is a pervasive myth that making content hard will induce players to rise to the occasion. We find the opposite. " -- Ghostcrawler
"The bit about hardcore players not always caring about the long term interests of the game is spot on." -- Ghostcrawler
"Do you want a game with no casuals so about 500 players?"
I honestly say it could be increased a bit...I'd prefer using heirlooms and getting more xp with harder mobs than not using heirlooms for less xp just to make things tougher.
Being social has NEVER been about FORCING.
We saw what happened with the daily heroic dungeon, where the spamming of trade was simply due to necessity for most.
There was then next to no communication during the actual run unless something went wrong.
Proximity or need to involve other players is not social.
It is the personal choice of how you interact with them that makes it that or not.
Your ideas are about rewarding groups, and that just means seeking other players only as a means to an end.
The measure of other players becomes even more about what they can offer you in reward.
Look at how the game has changed to make interaction more rewarding, but content is still measured only in what it offers just you.
Vanilla had a community more willing to actually help others, despite due to tagging etc it was actually less rewarding or completely unrewarding for yourself.
But we did it because that other player was not measured by your own personal gain.
You got everything mixed up my man
Yes enemy health is up by like 3x
and yes zones scale
but exp required is the same
but leveling itself will be fine if you want to speed through it you still can, heirlooms still allow you to 3-4 shot mobs
the leveling experience is meant for newer players and those who enjoy it, if you don't like it pop your heirlooms make a dungeon farm group and blast through
so you fools want heirlooms nerfed despite them being equal to blues?
quit WoW
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
Anemo: traveler, Sucrose
Pyro: Yanfei, Amber, diluc, xiangling, thoma, Xinyan, Bennett
Geo: Noelle, Ningguang, Yun Jin, Gorou
Hydro: Barbara, Zingqiu, Ayato
Cyro: Shenhe, Kaeya, Chongyun, Diona, Ayaka, Rosaria
Electro: Fischl, Lisa, Miko, Kujou, Raiden, Razor
Yeah, about tripled mob health and for some reason reduced ours
Top = live, bottom = PTR. Character fully loomed up and has dungeon blues in the other slots.
Killing said mob netter me 704 XP on live and 636 XP on PTR
Required XP to level 39 is 70.800 on live and 113.280 on PTR
I'm happy I have all classes on 100+ on both factions
wtf are you meaning with extra challange? you can still kill all the mobs naked and multipull.
it should be fast like right now but with the scaling. it doesnt matter if you oneshot or twoshot mobs.