great post very well written
great post very well written
Bookmarked to link in trade when people start crying.
There is no fight in Vanilla or BC harder than the ones in Wrath raids. Just name one.
After ditching WoTLK when ToC came out, I must say...Cata is looking incredibly enticing. I raided Vanilla, BC, and early WoTLK and I loved BC the most. Cata looks to be a throwback and I love that. Heres also hoping Tol Barad lives up to Quel'Danas.
thanks for tips.
woltk did have very hard endgame though by the end of x-pac anything under icc became faceroll mode. bosses in icc however were fairly well tuned and most people still haven't killed lk
the problem with wrath was dungeons
at start dungeons were to weak and heroics were barely tuned enough. in the last 5 months heroics are effectively steamroll due to the fact that tanks now can do more dps then a dps could at start of x-pac healers can keep a tank up to end of fight easily without going below 80% mana and dps can tare apart bosses before mechanics come into effect i unlike some dont find being able to get 2ed highest teir through dungeons because from my experiance in tbc all that the many teir mode did was hold the new players down because i found
60% 20% 5% 15%
heroics t4 t5 t6
which really made trying to progress t5 a real nasty piece of work
also i look forward to new dungons and raids based on the fact that they look like they have harder and slightly fewer trash. aoe fests dont really help skill. they only add time mindlessly spamming (insert name of aoe spell here)
Last edited by warlocked; 2010-11-29 at 12:49 AM.
To top that with some BG basics:
bg4dummies.blogspot.com/2009/11/camp-their-graveyard-keep-three-bases.html
The very sad truth, is that telling a healer to use their most efficient heals isn't enough. True story (long ago), I was tanking Mauradon on either my druid or paladin and the priest was always running out of mana. I use xperl and could see him constantly casting flash heal, so I told him that he should wait for slightly more damage on the players he was healing and use greater heal or heal instead because they are more efficient. His reply was that flash heal costs less mana than those and I didn't know what I was talking about. When I tried to explain how to figure out how efficient a heal is, he responded with something to the effect of not playing WoW to go to school.
On another note, it has long been a stigma of the WoW player-base to treat low level dungeons like group questing rather than places to learn how to complete end game content. If you were to try to explain to a dps why they shouldn't be running rampant, attacking any mob in range, you'd get a reply like, "This is RFC nub." It's never too early to learn the skills outlined in this post.
Thank god for having more than 5 friends that I have been playing with since the start of BC. Dungeon runs are gonna be fun!
Just wanted to say thanks for the thread. Very well done and well worth reading for many players that came along in WotLK.
and4.) Learn about your classes’ Crowd Control (CC) abilities
For the love of God YES! I am not exaggerating in the slightest when i say that some people who never played before Wrath don't even know what CC is.4.a.) Don’t break the sheep!
I was in a group for heroic HoR with 2 friends recently, and we decided to fight the first 2 trash waves in the open, using CC, because it's less claustrophobic than LoS'ing everything, and we had done it the previous day and it had worked fine (and fast). I was protadin, with a glyphed Turn Evil, my friends were priest and druid, and the others were hunter and warrior. There was more than enough CC to control the bulk of each wave easily. I called what each person was CC'ing, and kill order, before we started - everyone confirmed fine, except for the warrior, which I think is fine, since he doesn't have any CC responsibilities anyway. We start, everyone CCs, then it all goes to hell - all the CC targets break free, we wipe, the hunter leaves.
Flying back (on our incredibly slow, bugged spirit mounts), the warrior asks "What's CC?"
Top post.
Last edited by ohlins; 2010-11-29 at 12:52 AM.
Best post evar! Be gud ppl!
I presume you're talking about HMLK and HM Mimiron pre nerf -- both of which are extremely difficult.
The problem is that the drop off from those fights to any of the other "challenging" encounters of WOTLK was too severe. Dungeons were even more of a joke, as they are supposed to prepare people for the basics of raiding, but in this xpac, they taught people how to spam their aoe spells and nothing more.
BC and Vanilla raids had their own difficult encounters, but the difficulty of all the instance encounters was, on average, more challenging than what we've experienced in this xpac.
Citing the case of one or two different encounters that a very slim amount of people experienced does not make a strong argument for .... what exactly?
Thank you for posting this. Very nicely said all around. I hope all of my guildies come and read this. Some of them really need it. >.>
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Standing in fire since December 2004.
Just asked guildies for Vanilla experience. I experienced all other BC fights. The difficulty in 4HM Naxx was more in getting 8 geared warrior tanks in full tier 2 than anything else. So point moot.
I'm talking about hard mode fights compared to the fights in Vanilla and BC. Normal encounters, with a few exceptions, were a joke, agreed, but hard mode fights on some bosses were definitely not. Wrath did make it easier for casuals to raid, but they did make certain bosses extremely challenging. Name the top 5 hardest non bugged encounters in Vanilla, and the top 5 in wrath will probably outdo them in difficulty.
you forgot click on the lightwell!