I'm working on a Challenge Mode addon and I have this line of code, that's supposed to fire when the player enters a Challenge Mode/reloads UI in a Challenge Mode/logs into a Challenge Mode:
current_dungeon_string, _, current_steps = C_Scenario.GetStepInfo()
I've tried PLAYER_ALIVE, which didn't suit because I need it to also fire after a /reload UI. Then I tried PLAYER_ENTERING_WORLD, but that fired too soon and gave me nil values for current_dungeon_string. Is there an event for when this data becomes available? Thanks.