Yogg is indeed not fun even when you have it down to a science. Any fight gets old after the 100th kill. I really prefer things like Ultrax that just kind of chill there and let you beat the piss out of them.
Yogg is indeed not fun even when you have it down to a science. Any fight gets old after the 100th kill. I really prefer things like Ultrax that just kind of chill there and let you beat the piss out of them.
Currently playing Borderlands 1 remaster. Amped for Borderlands 3.
Add me on the PSN for jolly-cooperation @ PuppetShoJustice
I've seen oondasta mount drop many times (I have it myself) as well as galleon (not the one from brawlers obv). Haven't seen any of the other world boss mounts.
Then it sounds to me like they need to massively buff the drop rates of the world boss mounts. 1% seems like a good start (even with personal loot)
"If you are what you HAVE and you lose what you have, what then are you? But if you are what you ARE and you lose what you have, no man controls your destiny".
Sha can be soloed, it just requires you to outrange his MC mechanic, dragging the fight on quite a bit longer than normal.
Oh nice, I thought that TUJ shut down.
The point that was being made between pages 2 and 3 is that if you earn gold fast enough (based by comparing time spent on farming over several months+ versus how much could be made in a much shorter span of time) then it's not a waste of gold to just buy the mount off the AH.
You don't need 2 accounts though that certainly makes things easier.
1. Invite someone into group on your lockout toon while lockout active.
2. Set to whatever raid difficulty you care about (either 10 man for Cata stuff or 25 man for Invincible/Mim's Head). Pass lead to other person
3. Switch to solo toon.
4. Have that person invite your solo toon and give you lead.
5. Enjoy your farm run.
Gets trickier when you're doing something like farming Experiment and Blazing Drake as you have to run your Madness lockout toon to the instance after you kill Ultraxion.
I have an alt carrying lockouts for Ragnaros, Ultraxion, Al'Akir, Lich King, Yogg-Saron and Elegon.
It will indeed suck to have to re-create them all. But then again, that is only 1 week of re-clearing all that stuff fully which in most cases is not all that much effort. And at the same time a very nice influx of money.
When I do I might add a lockout for ToT too. Probably for Ji-Kun, since there creating a lockout with Jin'rokh dead only is not much point. still have to clear the Horridon trash, and the Jin'rokh part is only 3 mins.
Guildox is the best tool that I'm aware of for tracking this kind of information.
Cobalt Primordial Direhorn = 362 (1.53%)
Heavenly Onyx Cloud Serpent = 394 (0.27%)
Son of Galleon = 390 (0.42%)
Thundering Cobalt Cloud Serpent = 392 (0.53%)
Given that all four of these mounts have been available for roughly the same amount of time (remember, it wasn't until 5.2 that Sha and Galleon actually started dropping mounts) of about 1.5 years, I think there's a significant enough amount of data to assert that Oondasta's mount drop chance is higher than the others.