1. #1

    Bandit's Guile LUA tracker?

    Hi, does anyone have a tracker for Bandit's Guile in the form of simple text counter? IE a LUA code for WA that would just show how many more Sinister Strikes are left till the next Guile stage, without any textures?

    I might have seen something like that posted somewhere, but didn't save it and now can't find it. Maybe someone has it?

  2. #2

  3. #3
    That's not what I want.

  4. #4
    this should be good

    Code:
    duK)kaGic5skqzuaXPauVIqPAwOkUfkPDHKQHjqhtjSmuINPGMgP4AcyBiW3usnofW5aQwNcu9oaP7rQSpcLYbbklKq1dvituHQlQKSrKKpIQ0jjvzLOYmrs5Mkq2jP0prqdLqHLQq5PunvK6QkrBfqWxrv1EH(ladw1Hb1Iju0Jf0Kj4YI2ms8zfz0OuNwOxdiA2GCBf1Uj53Oy4i0Yr0ZjA6uUUsTDuv(oHsgpPQopqA9acTFPXfin6WinAOlrNfQhK6Gt91OpJUa6cin66tifkY0qQyLGHlcOrJM1b0a(IfGtWaifw1eaDqjKcfzAivRxpudbbaFiblccUMfAybPWQgcqNmNImkAqjMOprYSjIEQpryLqkGIj6YeIIyWevg6ItinnHdIAROIgDybHOfzuWqamY40uskrA0qpkGoFr9ftys0v7zAY40uskrTlqhIbwaPrFltaHqWsj6g5orNeomrA0N3qwePrdn0nyOuzin6ZBilI0OHg6KmqjsJ(8gYIinAOHEieSuI0OlJQjOe9XiK3LRqdn0qpePrTlqA0PWOmpcetuBG1OleLeHGbLo13qh9WT0yMPt9n0PSvHwKr1dcW9LRVVVNmTnPce(bdG48oIzRmGlxQekx5kx5qNmNImkAqjMOBP(g6WccrlYOGHayKXPPKuI0OHUrgNMssKgDduIj6HBPXmJE4wAmZamqjMON8Lkd9KVuzs0hr4GehmAauJqEbSciSslnGLAPspQrVASvJJE4wAmZOtzRcTiJcKKVuz80BX5uAWZe5P3aLyYtp7OqocwAjjpLRVVVxYSjdtExQ3480lz2KHPw45KNEjZMmmPccEsYtVKztgMJbhfOccEsYtVqknExQ3480lKstl8CYtVqknQGGNK80lKsBm4OavqWtsE6LetiOOap9sIjeKw45e4Y1333ZkRHmBLfvtLRVVVpsbejZMmm5DPEJ3Rt3sv04DPEJdIiIqWGMKIaUhwj0BGsm1PtKlgROg1amcmNgGVC0OvUlc4EJDQkxFFFFFFFFKci8dga3hXSvwVoD9QieW9g7uvU(((((((((((E(bdG7Jy2kRxxFqGwU((((((((ujuU((((((((ifqKetiiTWZzVoD9I8OkkTKS3nYiqMIaU3yNQY133333333333ZpyaCFeZwz966bHFWa4(iMTY6f7laUFW61a0Y133333333333ZFcdKGTjHLu3dHvR4lvMeer8dga3hr4sT0IagO99999999LRVVVVVVVpvcLRVVVpvcLRVVVNvwjtzALRVVVpsbejZMmm5DPEJ3Rtx)sv04DPEJdIiIqWGMKIaUhwj0BGsm1PtKlgROg1aa2YXadWyRgeHaHvJlc4EJDQkxFFFFFFFFKcisIjeKw45SxNUEroByiigXQxpLmoX2e1Zq2ljMqqAHNZED66fnigHKe2YE9uY4eBtupdzVKycbPfEo71PRx04zsSxpLmoX2ebCVXovLRVVVVVVVVVVVNFWa4(iMTY611heOLRVVVVVVVVVVVN)egibBtclPUhcRwXxQmjiI4hmaUpIWLAPfbmq7lxFFFFFFFFQekxFFFFQekxFFFpzABsvVrUtGwUujGE4wAmZayhfs0T4CkGg6IvuWyJubEWGRxaobbwhC4aeOzilifwdmeD1EMMmonLKsu7c0zNXj2gsf4bdUEb4eeyDWHdqGMHSGuynWq0HyGfqA03YeGk5ljrXeDdgkvgsJ(8gYIinAOHUKygI0OlJQjOe1Yc6ZBilI0OwwqXrdn03YeqieSuIIJojCyI0OpVHSisJgAOVLjajXmefh9qiyPePrxgvtqj6JriVlxH(8gYIin6JriVlxHIJgAOtYaLin6ZBilI0OHgAOhfqpKzRSOAcnullin6uyuMhbIjQD4A0fIsIqWGsN6BOpyHLd9WT0yMPt9n0PSvHwKrbcWLRVVVpsbe(bdG7Jy2kd4EJDQkxFFFFFFFpzABsvVi3hXSv2G3lQN6uNFWa4(iMTYaA56777tizwU(((((((EY02KQErUpIzRSbVpOiGwU((((ujuU((((Y1333xU((((YLkHYvUYHozofzu0Gsmr3s9n0bLqkuKPHufaCccsqGfbwRb8bgoqWfifw1ma6WccrlYOGHayKXPPKuI0OHEuaDPCeZwzOlwrbJnsvGadzzTMHb1SEGHGVwJgKcRAcGofgLH(ki(wQxpvmkdD1EMMmonLKsu7c0zNXj2gsvawcUMLbaFDGHbcUGaWjaPWQgcqxFcPqrMgsfRdeyrawwZYabgsWWHddgePWQgWrhIbwaPrFltaHqWsjko6KmqjsJ(8gYIinAOH(wMaKeZquC0nyOuzin6ZBilI0OHg6HqWsjsJUmQMGs0hJqExUcn0LeZqKgDzunbLOwwqdDs4WePrFEdzrKgn0qdDJmonLKin6HBPXmdGDuir3IZPa6gOet0d3sJzg9TmbWoHHm2O4OVvjFPYq3IZPa6jFPYqFeByRFqPucpLOZoHHm2ayiMKWgdj6InDOVLjGTkAO4ON8LktIo6HBPXmJoLTk0ImkqaUC9999KPTjv9g5olxQekx5kx5kx5kx5kh6HSZqGe9nrbylrNDcdzSrpi6HBPXmdWaLyIU0GTTen0qdD(qTl0Wsq0qe

  5. #5
    Thank you! Exactly what I was looking for!

    - - - Updated - - -

    In case anyone else needs, I modified it a bit to show only the number of SS left till the next Insight stage, not show anything during Deep Insight and color the counter white, green and yellow during no Insight, Shallow and Moderate respectively:
    Code:
    dyKRwaGiuIlHIqJIkQtjq9kueWSqr6wcKDHQidtf1XuLAzOWZaKPPGUMa2gQsFdaJJkY5uL4DOQY9Oc2hkI6GaQfcsEiimrufUii1grr9raQrIQQojvOvkOzcIUPIO2jk1pvrAOkclfG8uOPQsxfvLTIIG(QQKolkc0EL(RsAWIomqlwfXJvOjJkxM0MvfFMknAL40u1RrvuZwvDBf1Uj8BqnCvy5k1ZjA6uUUqBxr67kImEusNxbwpkISFK77Elc2BTIYIm4PZ80l8eafNlYvKR3ISE6ZJuTYCqaWyiabaG3xyaeqaauaac0NGgcqXT66Hf3bhAr3nC8OOY6bOGt5kufL6)zcyVWkc1P37PtgsOz(w0ZveWr)xHaokmDxeKJZBEyb4F12ExxDl7TwrrC(U9UU6ww2Vl(Hb56TyuQRJFqPSOTJAXn8x7T4C8B(ERvROb(vH1BX54389wRwXn4O2BX54389wRwXXpOu2BrPx4(1Ia6uaZh01QvCWPpps1kZbEbaEbcGHbEp0P3NDcaN6tqdhwR4yVL97El(alm0ZK0YMrGICE5XhCWvz1kwCmkn45RYQv8jkgnpSGsNdMskKskPKYTAXTW5xbEfkadbCuybtHQGJcPqkKclUvxpS4o4qlAkRwrB7DD1DVfTbhAXXO0GNlogLg88Qn4qlQtvHvCmkn451fpNw08ZkxXXO0GNl(efJMhw4SovfgtP08ZQ0aNpykL2GdLPuU45uiaLMUzkfsjLusPeoUhvaZNJ8GPukHJ7rLn4SYukLWX9OY8h0vYukLWX9OciqphZFqxjtPKtLgG5ZrEWuk5uPXgCwzkLCQ0y(d6kzkLCQ0aeONJ5pORKPukp0)3ZXukLh6)ZgCwdMcPKskPmOGgHJcZlCPqkPKsk9polHJ7rfW85ipO0bh4t4naZNJ8Wzwo(Gd0nlbtjOGJsBWH6GdSGtanKqUcbW4Df5dciGgrwcMsBrfuiLusjLusjLu6FC(vGxrec4OWO0bhOu4)btPTOckKskPKskPKskPKskP8vGxrec4OWO0bkpZpkKskPKskPKskvbhfsjLusjLusjL(hNLh6)ZgCwP0bhOKf0l8st3uI22ZZklbtPTOckKskPKskPKskPKskP8vGxrec4OWO0bkD(vGxrec4OWOKjW7GPKjs5q(rHusjLusjLusjLusjLVQG8mWXnOKNWrqb0tvHjDMLxbEfrioLp2xwcMFusjLusjLusjfsjLusjLusjLQGJcPKskPufCuiLusjLbf0wLQrHusjLu6FCwch3JkG5ZrEqPdoqjFcVby(CKhoZYXhCGUzjykbfCuAdouhCGfCcOHeYvG5dqaVciON8PmHqZdwcMsBrfuiLusjLusjLu6FCwEO)pBWzLshCGswWfW)hEsu6Oq6DxmwOeEtP8q)F2GZkLo4aLSmzyoDdAkLokKE3fJfkH3ukp0)Nn4SsPdoqjl8q1dkDui9UlglbtPTOckKskPKskPKskPKskP8vGxrec4OWO0bkpZpkKskPKskPKskPKskP8vfKNboUbL8eockGEQkmPZS8kWRicXP8X(YsW8JskKskPKskPKskvbhfsjLusPk4OqkPKsk3Qf3ckTDu5hfQcUI6uvyYIqC6KHc47kKNc4vOzcHM9DLp2m7iKxObe08OwrqooV5HfG)vB7DD1TS3AfNKNZwkZddCgiEbcOHboZaiaEjaJ(euagfFGfwrgNpZGsOG)CffX57276QBzz)U4I6DxSY8WaNbIxGaAyGZmacGxcWOpbfGrXpmixVfJsDvOt1DpPOb(vH1BX54389wRwr5Ho2BrPx4(1YMrX54389w2mku1Qvmk11XpOuwOkUbh1Eloh)MV3A1kgL6Q8qhlufh)GszVfLEH7xlcOtbmFqxCo(nFVfb0PaMpOlu1QvCd)1Eloh)MV3A1Qv0ZvCeokmVWTwzZO3IpWcd9mjTSzeOiNxE8bhCvwTImXrkS4yuAWZxLvR4tumAEyHZbtHusjLu6FC(vGxrec4OWcMsBrfuiLusjLusjLuUvlUfuomOxbEfriGJcJFuiLusjL6xQuiLusjLusjLuUvlUfuYYqw4hfsjLusPk4OqvWrHuifwCRUEyXDWHw0uwTI2276Q7ElgL6Au4TcvXXO0GNxx8CArZpRCfTbhAXXO0GNlgL66Ic(TLcvXff8BlRWh6g0G3fzYouuNQcRielGgLtwLsqxT4yuAWZR2GdTO0aTOSOovfMSyXXfDKNlgp4anT4yuAWZfFIIrZdlCoykKskPKYTAXTGsBhvkufCuifsHuifsHuifsHfxuWVTu8CXOqNQcRO5NvUAfb548Mhwa(xTT31v3YEl739w02ExxD3BrBWHwemUblkJNOtvHHXNhpRfxHay8UIxGb0Ti8KeNk(dkuf1PQWkYFf8BlfLXt0PQWMyRpEwlItanKqwuEO)VJCYERvCmkn451fpNw08ZkxrVyQULAHQOaCwL9w2VlYdvpO0rH07Uy1kgfER4XhCGUlYPNeFEUdo0I8hAiNGz(GSwXOW2ExxD3BTALnJElABVRRU7TOn4qlcg3GfLXt0PQWW4ZJN1IRqamExXlWa6wuNQcRi)vWVTuugprNQcBIT(4zTiob0qczrVyQULAHQiNEs855o4qlYFOHCcM5dYIrH3kE8bhO7IcWzv2Bz)UiUa()WtIshfsV7Iv2mkozyoDdAkLokKE3fRSbQipu9GshfsV7IvRO8q)Fh5K9wR4yuAWZRlEoTO5NvUAfJcB7DD1DV1QvR4K8C2szoadEbaiEdW7zNcey4Wx4Tpbn0PIJWF4DVL97YSt860lmEXP3NhgaaG4L339jOaav2mkZo9cq8giWWabgcWzGC6ma9jOaavR4dSWkY48zgucf8NROioF3ExxDllBGkUOE3fRmZladzWy453V40BGEdWBg9jOHau8ddY1BXOuxh)GszHQ4g(R9wCo(nFV1Qvmk1v5HowOkAGFvy9wCo(nFV1QvC8dkL9wu6fUFTiGofW8bDTIYdDS3IsVW9RLnJAf3GJAVfNJFZ3BTA1k65kkLqahf26RlEtRv2a1BXhyHHEMKw2mcuKZlp(GdUkRwrM4ifwCmkn45RYQv8jkgnpSW5GPqkPKsk9po)kWRicbCuybtPTOckKskPKskPKsk3Qf3ckhg0RaVIieWrHXpkKskPKs9lvkKskPKskPKsk3Qf3ckzzil8JcPKskPufCuOk4OqkKclUvxpS4o4qlAkRwrqooV5HfG)vB7DD1TS3Y(DVfTT31v39w0gCOfbJBWIY4j6uvyy85XZAXviagVR4fyaDlcpjXPI)GcvrDQkSI8xb)2srz8eDQkSj26JN1I4eqdjKfLh6)7iNS3Af50tIpp3bhAr(dnKtWmFqwmk8wXJp4aDxuaoRYEl73f5HQhu6Oq6DxSAf9IP6wQfQIJrPbpVU450IMFw5QvmkST31v39wRwzZO3I2276Q7ElAdo0IGXnyrz8eDQkmm(84zT4keaJ3v8cmGUf1PQWkYFf8BlffGZQS3Y(DrCb8)HNeLokKE3fRwr5H()oYj7Twro9K4ZZDWHwK)qd5emZhKfJcVv84doq3fLXt0PQWMyRpEwlItanKqwCmkn451fpNw08ZkxTIrHT9UU6U3A1Qv0ZvukHaokSvaVvvuCsEoBPmhGbVaaeVb49StbcmC4l82NGg6uXr4p8U3Y(DzoaVbEhaaEpFMXlameGHN7tqbCQSbQSpxR4dSWkY48zgucf8NROioF3ExxDllBGkUOE3fRmZladzWy453V40BGEdWBg9jOHau8ddY1BXOuxh)GszHQ4gCu7T4C8B(ERvRyuQRYdDSqv0a)QW6T4C8B(ERvR44huk7TO0lC)AraDkG5d6AfLh6yVfLEH7xlBg1kUH)AVfNJFZ3BTA1kABVRRU7T4yuAWZRlEoTO5NvUI2GdT4yuAWZfJsDDrb)2sHQ4yuAWZR2GdTO0aTOSyuOtvHv08ZkxrDQkSIqSaAuozvkbD1Ilk43wwHp0nObVlYKDO4Ic(TLINlogLg8CXNOy08WcNdMcPKskPCRwClO02rLcvbhfsHuifsHuifsHuyXOuxJcVvOkoUOJ8CX4bhOPf1PQWKfRvRSh2BXhyHHEMKw2mcuKZlp(GdUkRwrM4ifwCmkn45RYQv8jkgnpSW5GPqkPKsk9po)kWRicbCuybtPTOckKskPKskPKsk3Qf3ckhg0RaVIieWrHXpkKskPKs9lvkKskPKskPKsk3Qf3ckzzil8JcPKskPufCuOk4OqkKclUvxpS4o4qlAkRwrB7DD1DVfJsDnk8wHQ4yuAWZRlEoTO5NvUI2GdT4yuAWZfJsDDrb)2sHQ4Ic(TLv4dDdAW7ImzhkQtvHveIfqJYjRsjORwCmkn45vBWHwuAGwuwuNQctwS44IoYZfJhCGMwCmkn45IprXO5HfohmfsjLus5wT4wqPTJkfQcokKcPqkKcPqkKcPWIlk43wkEUyuOtvHv08ZkxTIGCCEZdla)R2276QBzVL97ElABVRRU7TOn4qlcg3GfLXt0PQWW4ZJN1IRqamExXlWa6weEsItf)bfQI6uvyf5Vc(TLIY4j6uvytS1hpRfXjGgsilkp0)3rozV1kogLg886INtlA(zLROxmv3sTqvuaoRYEl73f5HQhu6Oq6DxSAfJcVv84doq3f50tIpp3bhAr(dnKtWmFqwRyuyBVRRU7TwTYMrVfTT31v39w0gCOfbJBWIY4j6uvyy85XZAXviagVR4fyaDlQtvHvK)k43wkkJNOtvHnXwF8SweNaAiHSO8q)Fh5K9wRiNEs855o4qlYFOHCcM5dYIrH3kE8bhO7IcWzv2Bz)U4KH50nOPu6Oq6DxSAfhJsdEEDXZPfn)SYvRyuyBVRRU7TwTAfNKNZwkZbgc07xaGXlVhgGHtmcWBFcAOtfhH)W7ElBgL9zE6fgVdWRt8YaGHbo)ItLnqL5aVa0W3bg60zGEZaOHa4uFckaV1k(alSImoFMbLqb)5kkIZ3T31v3YYgOIlQ3DXkZaCgiEDcagma4mdNyaqag9jOHau8ddY1BXOuxh)GszHQ4g(R9wCo(nFV1Qvmk1v5HowOkAGFvy9wCo(nFV1QvC8dkL9wu6fUFTiGofW8bDTIYdDS3IsVW9RLnJAf3GJAVfNJFZ3BTA1k65kkLqahf2ktq9)HNuTAfNw2VhY4CTwa

    Counting code (left untouched):
    Code:
    function(event, timestamp, type, hideCaster,
        sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags, spellid, spellName)
        --counting
        if(sourceGUID ==UnitGUID("player") and type=="SPELL_CAST_SUCCESS") then
            if(WA_SSCount == nil) then
                WA_SSCount = 0;
            end
            if(spellName == "Sinister Strike") then
                WA_SSCount = (WA_SSCount +1) % 4;
                WeakAuras.ScanEvents("WA_SSCOUNT");        
            end
        end
        --reset
        if(sourceGUID == UnitGUID("player") and type=="SPELL_AURA_REMOVED") then
            if(spellName == "Shallow Insight" or spellName == "Moderate Insight" or spellName == "Deep Insight") then
                WA_SSCount = 0;
                WeakAuras.ScanEvents("WA_SSCOUNT"); 
            end
        end
        return true;
    end
    Last edited by nordveien; 2014-12-22 at 10:03 PM.

  6. #6
    Quote Originally Posted by nordveien View Post
    Thank you! Exactly what I was looking for!

    - - - Updated - - -

    In case anyone else needs, I modified it a bit to show only the number of SS left till the next Insight stage, not show anything during Deep Insight and color the counter white, green and yellow during no Insight, Shallow and Moderate respectively:
    Code:
    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    Counting code (left untouched):
    Code:
    function(event, timestamp, type, hideCaster,
        sourceGUID, sourceName, sourceFlags, sourceRaidFlags, destGUID, destName, destFlags, destRaidFlags, spellid, spellName)
        --counting
        if(sourceGUID ==UnitGUID("player") and type=="SPELL_CAST_SUCCESS") then
            if(WA_SSCount == nil) then
                WA_SSCount = 0;
            end
            if(spellName == "Sinister Strike") then
                WA_SSCount = (WA_SSCount +1) % 4;
                WeakAuras.ScanEvents("WA_SSCOUNT");        
            end
        end
        --reset
        if(sourceGUID == UnitGUID("player") and type=="SPELL_AURA_REMOVED") then
            if(spellName == "Shallow Insight" or spellName == "Moderate Insight" or spellName == "Deep Insight") then
                WA_SSCount = 0;
                WeakAuras.ScanEvents("WA_SSCOUNT"); 
            end
        end
        return true;
    end
    Hey nordveien, I was looking for the same! My only problem is... What do I do with that code ? For what I've read I think I should install WeakAuras and then run that script? Thanks in advance!

  7. #7
    If you install Weak Auras, you can simply import the aura from the first code above that shows a long alphanumeric combination. For that, type /wa and click Import. It will show you the pre-made aura that you can edit in any way you like. If you like what it does though you don't have to do anything else other than importing.

    I posted the counting code as well just because it might make it easier to find this by googling for someone (the thing I failed at in the first place, because this code is out there at least on two different pages). I don't know if it would work/could be modified to work with TMW or whatever else addon you use to track auras.

  8. #8
    Thank you thank you thank you!

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