Originally Posted by
des1235
Responding to the original post, I haven't read the rest of the thread so sorry if it's already been mentioned:
there's more mechanics, for example the shield you must grab on mythic Tortos in ToT, and also those balls that drop from the sky in ICC on the council fight or whatever, that you have to bounce up, or the healing bosses (ICC, ToES), or the wind stuff that pushes you off the platform (a la Lei Shen), or the portal stuff (i.e. drawing things). The problem I think is most of the raid never needs to handle those mechanics, only a few people are assigned to the most important stuff (eg. belts on seige, flying on alysrazor) and thus the fight looks quite boring to the rest of the raid. (as an aside: I think Blizz has done pretty well in terms having a large amount of mechanics, but there's a difference between having a mechanic and having the lore support it -- that is, why do we care if the boss does something? Why is the boss doing it? Getting the story right is I think very important in terms getting the players to buy into why this mechanic is important to care about beyond the kill-me-dead part)