No how about you get a clue, a exploit is abusing a error/bug within the code to gain a advantage by exploiting it. Example: I write a piece of code where the core of it caps a number at 100 starting at 0. It can't go past a 100 and it all works fine, but there is no check in place to stop it from going beneath 0 and triggering a "underflow" suddenly the number goes to a extreme amount bugging out my game. A good example of this was the camera addon that let you get a unlimited range on it. This is what would be considered exploiting, abusing a bug within the coding of a game.
The code here worked fine, you fall down the pit, a bat grabs you and you get brought back up. The problem here was that it wasn't used for its intended purpose. That is not a exploit, that is a oversight and considered smart use of gamemechanics, not bannable. Learn your terminology.
vault is already the easiest dungeon as it is (maybe after court)
it was bound to happen, btw the skagglydrink trick for the 2nd boss is fixed as well.
but anyway you can still glide over the mobs and only kill the last one.
Realized this yesterday with a bang. Shade kicked me off the edge and went splat. Had I known this was changed I wouldn't have stood as close as I did
Those of you saying HUZZAH an exploit was fixed,there are 2 groups of people complaining:
Those who use the reset aggro "exploit" and
Those who just enjoy the flight after clearing the trash
I and many I know fall into the latter group. It's actually part of a broader Blizard hotfixing pattern this expansion,exploits or mechanics are hotfixed sometimes with deadly consequences and _no_ notifications - this is less than ideal. I support them fixing things but at least put it in the notes
Another change that was a bit irritating but not noted was hotfixing "walter" to only work in WOD zones