I think you're vastly overselling the capabilities and desires of the "average player".
Average player has probably not hit 110 yet.
They never raid - apart from maybe doing a wing of LFR and neither do they have any ambitions to do so.
Half of my casual guild is still below the minimum required ilvl to queue for HC dungeons. They don't care much - most of them don't even know that the game has legendaries. They enjoy doing maybe two world quests, chatting a bit and then logging for the day.
We who do dungeons, raid (even just Normals) and read and post into forums are magical hardcore players who "know everything about the game". The casual players think we're kinda strange. (I get this often - "how can you know *all* this about the game" - when I say something incredibly obious (to me) on /g)
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Why is 853 "disheartening" ilvl? It's pretty good I think. About the same I have and I belonged to a raiding guild that is currently hitting mythics at the start of this expac (until I realized raiding wasn't for me). I'm not sure why you'd aspire to suddenly jump to the mythic ilvls - without actually joining a mythic guild? I'm happy with my 853 at the moment. Still having fun.
I understand if you want to play more than your guildmates - but in that case maybe the guild isn't for you - maybe you have ambitions that your guildies don't share?
Why exactly do we need to grind for the legendary?
Last edited by mmoc53950756e3; 2016-10-20 at 01:52 PM.
What you described is basically my exact situation. This semester in college has been especially stressful for me so I haven't had the time to play like I used to. When Legion first launched I tried to do as much as I could, but I still fell behind somewhat. I used to at least log on to do the emissary chests, but now I've missed a few because I didn't feel the motivation to log on.
Blizzard once again is proving that they are a game dev team of extremes. WoD had nothing to do so now they feel like they need to make sure you're never running out of things to do in the game. This might work for hardcore players or people who really love the game and have the time to play, but for more casual players it becomes exhausting quickly.
This might sound crazy, but it's actually okay if you finish raiding for the week and get all the major stuff out of the way and then decide to stop playing until next reset. People have lives and there are other games out there to play. Hell, Blizzard themselves have developed a really core portfolio of games that are all different and can consume large amounts of your time, so it's annoying that they seem hell bent on making you play WoW 24/7.
My gf, who is not that great at video games at all, is even like 850ilvl or something. Has a legendary that she totally earned (/s), and is doing random mythic dungeons every evening.
Seems pretty casual to me o_O
To toss another one in here.
The thing that is missing for casuals (other than their friends' time) is for Blizzard to put all the casual-friendly pieces they have together. Imagine this:
* Group finder has automatching casual modes: Filtering out all the gear-grinders, let them rot at their screens trolling forums on how pointless this content is.
* Timewalking is available, for all dungeons, all the time (grouped by themes maybe, to not make it a complete lottery where you end up).
* Rewards scale with your iLvl a little more conservatively than WQs, but enough that a drop may be a tiny upgrade.
* Level-scaling applies to all dungeons and PvP gear-normalization is used for PvE gear to make all players equally geared regardless of character level and iLvl.
* Proving grounds as gating to make sure players at the very least understand their class and abilities (if it is accessible from low levels, maybe 40, then this is needed)
* Daily quest to queue for a specific dungeon, with a bonus if you did a specific achievement (explained a bit in the quest information) - think "glory of the hero"-type of extra challenges
* And a controversial one: Temporary faction jumping to play with friends in other factions.
You can then play with friends regardless of progress
The game has so much good content from 12+ years of availability. Yet people are grinding the same 5 zones, same handful of dungeons and one or two raids all the time. If we could play all the content at any given time even casual "loser players" would not feel they got left in the dust. And most of this technical elements are already there, they just need to be combined in a different way.
WoW is pretty casual friendly as far as MMO's go. At least the ones I knew of in the past. You can pretty much view 99% of the content without a guild and just playing with strangers, and not to the best of your ability. I'd call that casual friendly.
Now, in the grand scheme of the landscape of modern gaming, I wouldn't call it, or any MMO, really, casual friendly (past the fact that MMORPG's inherently have a low skill floor and a low skill ceiling. Almost all of the difficulty is social, group composition, and knowing rotations, rather than pure gameplay prowess like in a traditionally difficult game). That's part of the reason why the genre is dying, sort of. Other genres took what worked with MMORPG's (Grinding, carrot on a stick, leveling, etc) and streamlined it, and cut out the MMORPG baggage in the process and most MMORPG's are either unwilling, or by design incapable of adapting to deal with that.
I played WoW from TBC launch to 6.1 WoD losing interest rapidly in the months before hand because despite that still Warcraft and its heroes villains and Lorre is my favorite fictional universe the game is such a whisper and far cry from its TBC-Cata days. The word of the day noe is grind, your rewarded by luck and not skill.
Super RNG world bosses, drops, titanforge, legendaries, sockets, coins, caches, post garrison economy.
Pedlum has swung too far and I got out the door while I could. The journey is gone and the carrot isn't even masked for what of is anymore. Its a really sad state
well, less queues are not difinitive proof that less people are playing. Only that people are playing less...
Could in theory still be the same amount, or more number of people subbed (yes, i know this is probably not true though. Just saying that you shouldn't jump to conclusions too quickly).