1. #1

    Angry Necrotic strike need change.

    unholy dk's 6 tier honor talent is disgustng. There are only useless things.

    Unholy mutation dealing 5000 every second.(anyone has 2 million hp minimum). Im 875.

    Reanimation has 5 hp.If you rub it, it dies and takes your precious rune and global cooldown.

    Just rework or buff the Necrotic strike .

    Necrotic strike using runic power. not a rune. (simple)
    also has " On Necrotic wound, can not cleanse Virulent plague." passive.

    Necrotic strike replace Death coil. (change one)
    15 m range. need 30 runic power. 80% dmg of death coil. 60% existing healing recived effect.(can stacked) also has " On Necrotic wound, can not cleanse Virulent plague." passive.

    Necrotic strike replace Death coil, and change effect. (rework one)
    15 m range. need 30 runic power. 50% dmg of death coil. Infect Necrotic wound. *Necrotic wound : Increased Virulent plague dmg against that target by 35% for 15 sec. can stacked to 10. also has " On Necrotic wound, can not cleanse Virulent plague." passive.!!!!!!!

  2. #2
    Over 9000! Kithelle's Avatar
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    Yeah...I don't get how bloody useless the first two are....they're a joke...and they've been like that since the Beta.

  3. #3
    First off unholy mutation is not suposed to be a damage ability its a utility to mass slow everyone with the press of a button, Necrotic is very good the way it is, if you use it properly, you can get up to a milion HP absorption while doing a decent amount of damage.
    Reanimation i agree its just garbage.

  4. #4
    Reanimation should throw a small gnome modeled ghoul at your target and when it hits it explodes and stuns everyone around for 3 seconds with a 20 second cooldown 20-25 yrd ranged.

    they should also have the sound effect of killing gnomes in gnomeragon "whhoooooohhh"

  5. #5
    Necrotic strike doesn't work well because it doesn't interact with the whole "bursting wounds" mechanic which plays a major role in our spec.

    Converting a festering wound into a necrotic wound should be scraped, instead NS will burst a FW (still places a healing absorption debuff OFC) and benefit from castigator as well. Castigator in this case would pop 2 wounds (SS could pop 3) but healing debuff OR shadow dmg portion gets triple the effect.

    Or NS should just replace SS which would then be changed to Clawing Necrotics if you picked clawing shadows. Picking the clawing shadows talent would then deal quivalent damage to clawing shadows PLUS the healing debuff and the range on the ability.

    Reanimation is a fun talent. However, I just wish zombies would stop dying to a single tick of aoe and it's still bugged as spending 1 rune STILL doesn't reward any RP at all.

    Easy fixes/adjustments but blizzard doesn't give a single cent about pvp anymore, and I am starting to loose a LOT of interest in pvp as well.
    Last edited by Beefkow; 2017-01-22 at 05:14 AM.

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