This is probably the biggest issue my guild is having right now. We are getting to phase 4 consistently but having 2 meteors up is causing a lot of chaos. Are there any tips for making this a little less crazy? Pushing 1 meteor doesn't look like an option. Currently we have it where if a DPS is fixated, they are to kite the meteor along the back of the room and then 1 of our 2 hunters will knock it back. If a healer is targeted, we have the hunters knock back the meteor immediately.
Should the classes doing the knockbacks be frequently leaving the frost patch and not really worry too much about their DPS on rag? Should we appoint 1 person to be on meteor knockback duty 100% of the time?