It is interesting that healers are expected to dps in this game vs WoW. I wonder where that comes from? In WoW it's even easier for healers to dps due to 100% hit plus mana free dps but the expectation isn't there. I like being able to dps when things get boring but I'm not sure I like the pressure of doing it. Feel like a trained monkey or something. Heal, dps, and tank that mob for a bit until the tank grabs it.
Hrm.... :/
Yeah I give you that there are low level dungeons where there's barely anything to heal at all.
I'm talking about the current expert ones, a.k.a. max level.
If you are finding yourself AFKing or DPSing as a Whitemage, your tank needs to move his butt.
I'm aware that a SCH can do nice DPS via cleric weaving/AE dot spreading.
It comes from some undertuned dungeons where you actually have the time and mana. So it comes down to standing around or doing something useful.
Typically in end game, tanks pull like crazy. You do NOT want to be locked in cleric stance for 5s when he does get a damage spike. And w/o cleric stance, casting DPS spells is useless.
Unless you want to use holy for the stun effect. Basically 6s of no damage from all mobs (unless immune to stun).
You can give them red eyes, but if it glows or not is kind of a trick of color, making your hair and skin a certain color so your eyes stand out more.
My character for all my caster stuff is a Keeper of the Moon, I still have no idea how I got his eyes so striking but the green contrasts his blue skin so much they seem to glow.
Edit: Welp, that's what I get for coming to here via front page, quote was two pages back
Last edited by Veluren; 2015-08-01 at 04:58 PM.
In case you don't speak german: "reactivation time: 5 seconds". You can mash the key all you want.
You will not be able to get rid of the stance before these 5s are up. No, clicking off the buff doesn't work either. I've tried it.
So yes, these 5 seconds w/o the ability to heal properly can cost you a wipe if you don't have benediction ready. So I prefer not to use it when the tank does big-risky pulls. Simple as that.
Whether some dumb random rages at me for that... well I guess he would rage more if we were to wipe because I went "ERMAGAWD NEED TO DPS" when it's simply put: not my job to DPS. Also it's god damn boring to mash that stone 3 key. Bleh.
Truth be told: I never had randoms that even mentioned DPSing. Once the tanks notice that I emote being bored they usually start pulling more aggressively.
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Different interpretation of game design.
In my opinion, content is undertuned for me as a healer when I have GCDs/mana to waste on DPS.
Can't speak for the raids, but essentially yes. If you are an MMO veteran and pull dungeon trash as SE intended, everything is very undertuned.
Ravana during leveling @ ilvl 120 with 3 swords down ... THAT would be something I'd call properly tuned.
Okay.. brutally tuned. We barely escaped alive from that one. Was ridiculously fun going oom as a WHM though.
Usually no one turns on cleric stance and then needs to heal within that 5 second window. If you do that's just poor planning on your part and/or not knowing the average damage going out. Once you know the feel of the damage spikes and such, you'll throw up cleric at better moments. Just comes with practice. I've never noticed it either, but I'm guessing I've never popped cleric and then needed it off immediately. 5 seconds is just two GCD's in FF, so it's kinda meh in terms of that being the thing that kills ya.
As for tanks pulling more and not taking damage. It's debatable, you can pull most trash with pretty large pulls and only spike in damage for the first 20 seconds or so. I think I really only help on single target bosses when it comes to casting DPS spells.
Saddly though, it's usually healers that are lower level that try to DPS. When ever I'm doing low level dungeons/leveling dungeons as a dps, I usually expect the tank to die at least once while the healers got a Ruin/Stone/Malefic being cast on something.
As for the EX fights, yeah there are kill and learning groups on my server almost all day. Being able to kill it without a guild raid will depend on how healthy your server is.
Last edited by Tazila; 2015-08-01 at 08:58 PM.
The groups I've been with tend to either mess up the Spirit and Moon Gana phase...not sure why, but someone inevitably tags them in some form or fashion, causing them to not move to the group via healer aggro and get a Falling Laughter cast off, or they don't switch to the Moon Gana fast enough...or mess up Final Liberation.
The shield can be a real quick killer too, but in a way is a helpful gauge for the fight. If you don't have the damage to get the shield down, you're unlikely to have the damage to deal with other phases or beat the enrage. Even then, though, if too many DPS screw up the Seeing Left/Seeing Right/Seeing Wings part, a group that would normally have the damage to deal with everything else can still easily wipe. That slow you get if he parries you is brutal.
I bit the bullet and decided to defect to the Maelstrom. Twenty PvP matches in a row as an Adder and not a single win. >_>
Getting the seals and doing the hunting log/dungeon stuff for promotions is a bit of a pain but hopefully I'll see a higher win rate.
I know I'm a little late to this but I can post a few parses if it'd help. The white mage I run everything with tops damage for most trash packs and often comes in second for boss fights in both experts. I'd take a healer who doesn't hesitate to prioritize dealing damage over keeping everyone topped off over someone who'd rather just spam heals through an excessively long overpull all day.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.