Used to play NIN before I went Bard for Foe Requiem - was doing Nidhogg Ex and accidentally popped Smokescreen instead of Shadewalker on tank, ever since tank has jokingly talked about those two abilities.
Oh well, seen couple situations where Smokescreen is actually quite handy ability when tank-swapping is required, especially if other tank is WAR.
Wow. Gilgamesh is open. That is pretty damn rare even at early times in the US. Now if Balmung would just open I could start my Arcanist alt on there -,-. Just want a Scholar on the US servers I imagine playing a healer from EU on US isn't that bad.
Last edited by Eleccybubb; 2016-12-12 at 03:12 PM.
You know what? Let them do that, because maybe that keeps them from stalking someone IRL, which I'd call far more deplorable than using a digital avatar to stalk someone else's digital avatar. I'm not advocating such behavior, mind you; it's weird and creep-tastic regardless of where it occurs.
On the topic of comms, I'm at 1390 in a year and a half. Oddly enough, I'd venture a guess that about 75-80% of those are from my time as BLM...people tend to notice when all the mobs melt at the same time (although I've had my ass handed to me dps wise by some savage geared SMNs). My record for most at one time still stands with WHM, funny enough...and it was first time I ever healed any sort of 8 man content. Think it was the Chimaera trial for the ARR relic weapon (which I was working on for WHM) and ka-boom, 6 comms. o.o
Last edited by Kazgrel; 2016-12-12 at 03:25 PM.
And Gilg closed. Meh I'll roll on Hyperion or Sargatanas.
That stinks. I was thinking Sarg was in Primal also, but nope, it's over here in Aether, under the shadow of Gilga-mung.
I'm from the US here, so I can't say with any certainty how latentcy would be for someone in EU playing in Aether/Primal (the NA datacenters). They are located in Montreal, so at least they are closer to EU than if they were in California.
Yup, can't log in.
Also give me an outfit like this in game. Please. I love this outfit in PSO2 atm, lol. Would love it to be in FFXIV, and every game.
https://dl.dropboxusercontent.com/u/...1211154037.png
https://dl.dropboxusercontent.com/u/...1211154042.png
I find that people under-perform more than any spec does. I gave an example about me as Ret, yet I've been invited to countless pugs/raids/guilds etc despite being one of the worst performing specs in the game. I also don't trust people complaining as any evidence of an issue. I know that 98% of people in this game are either young and inexperienced, or not qualified (i.e. career choice that offers any actual qualitative insight into development). My brother and I had a discussion not too long ago and his clear lack of the SDLC preventing him from objectively discussing the topic at hand.
Fortunately for me you have a background in QA which helps me relate the discussion to you better now (I was in QA for the mortgage software business a few years back, now I'm a liaison between the IT/Dev community and the business for banking software. While neither one of us are dev's its funny that we're on both ends of the spectrum and it shows in our outlook. I don't curtail the business' expectations based on what i think the Dev's can handle/will say. I ask for what they/I want, and define how critical each ask is. Dev will come back with what they can do, can't do, and their input. That's why I always advocate not caring about Dev responsibilities when proposing ideas/changes.
A big issue with this statement is that what qualifies as "dragging the group down"? Is it doing 2% less DPS? Is it not having a piece of critical utility, etc.? I find that uninformed individuals often say that if you're not the #1 DPS spec (even if its top by .000009% then you're holding the group back) which I think we can both agree on is highly unrealistic.
If MM performs 3% better than BM (under perfect conditions) is that really a big enough difference to upset you to the point of quitting? What if its 10% better? 20%?
Part of my reasoning for bringing this up is that people put way too much faith into Sims and not practical gameplay. For instance one spec may only be as "strong" as its advertised if you have a certain trinket or played at a impeccable execution level (not capable of 85-90% of players), without that its other spec may be stronger, but your average uninformed reader will say that BM > MM because of the Sim, without understanding why the Sim is higher. Sims make too many assumptions to really give a fair idea IMO.
An example of this was the Seraphim talent Ret had access to in WoD. It was simmed higher, but only assuming x% of uptime, minimal to no mechanic interruption etc. If you were truly an impeccable player you could pull miracles with it, but you could have just selected FV and done 3% less damage and devoted 50% more attention to mechanics rather than cooldown/gcd usage and had room for mistakes.
I don't disagree that with additional choice you expose yourself to the risk of more imbalance/breakage, but you also are afforded the chance at more of a reward. How much you as a person or a dev as a team/company is willing to consider is always going to differ.
My argument was that hopefully you don't avoid all forms of risk due to some things that happened almost a decade ago you know? Adding some much needed depth and choice in FF14 should be welcomed, even if it shakes the balance up (which I don't think it will significantly) because it is easy enough to fix.
I think what you're getting at is that if MM performs x% better (no matter how minute) you feel pressured to have to play that, but that you personally (or others) may enjoy playing a different spec. That's a fair POV to have (and one I can't really share/relate to as a career Ret (I have no choice but to manage whatever hand I'm dealt). I do stand by my original point that in very few/rare circumstances does a sub-spec perform so badly that you're benched for it with justification.
I'm no world first player or raid splitter. That's a job, not a hobby. What you're saying kinda gets back to my first response above. You have uninformed players/raid leaders who can't tell the difference between a non-viable spec or a weaker player.
I played DRG in SCoB at a high level when people stacked MNKs (because DRGs were not optimal). Our static leader was a MNK with almost 5-6 ilvl on me and still lost to me and I regularly beat every single other player I played again, even ones with T9 weapons. The bottom line is even perceived weaker classes can still have room to shine in good hands. If anyone tried to force me to reroll I'd laugh. I'd sooner quit the static/fc before a single person forced me to reroll.
The bottom line here is he got benched (forced to heal) because he was consistently playing poorly, not because of his spec.
The first example is too old (and shows that uninformed playerbase was the issue, not the spec).
The second example of playing an easier spec and doing more damage is a tricky note. Are you doing more damage for less effort because the spec requires less talent or because of the spec itself? That's a very difficult question to quantify. I'm also not sold that is necessarily a bad thing.
Not making anything personal from a negative standpoint, just having a discussion that's all. You never know you might say or pose an idea that forces me to rethink my beliefs/opinions or vice versa. I just like to question peoples comments to test their conviction.
Understandable. I mentioned that if its a feels thing about what spec you like the most that there's some merit in what you're saying. My argument was to discern at what point does it become an issue? Was it 2% DPS, 5%, 10%, etc.?
The reason I point out the words is in hopes that you'd try to use more objective words in the discussion to accurately identify why you felt a certain way. Kind of like the difference between arguing logically or emotionally (not that this discussion is at the point).
Allow to me a clarify a bit, because I can see why you're getting a little frustrated. I'm saying that it feels as if you're not opening up your mind to considering other viewpoints by drawing on negative connotations. You're very clearly defending your viewpoints, but I don't think you're open to the idea of them changing. Does that make sense?
An example where I demonstrate objectivity is acknowledging that perhaps my understanding of switching specs isn't as robust as I imagine it is due to being a career Ret (i.e. only 1 spec to pick vs. a pure's choice). Your examples and point of view did that. Not me.
Well the pruning explains that fairly simply. The question is whether the pruning was warranted or not or if it was too extreme/not extreme enough.
I could posit that FF14 is about to run into its own issue with this in Stormblood. We'll see how they approach/implement.
This is a good point I want to key in on that goes back to my PoV. We as customers should be asking for what we want, and Dev should be deciding what they can/can't or won't/will do not us the players. That's what I was trying to say. We shouldn't be curtailing our expectations before, but after the discussion. If I want to ask for 100%, but know they can't do it and ask for 50%, Dev's going to say sure we can do 50% and do it. If I ask for 100% Dev could come back and say no, can't do it, shooting for 85% though, or if we got lucky they'd say yes. Dev never does more than you ask for, at least I've never seen it, have you?
The thing is though, all combinations don't need to be viable immediately. They can test and tune, identify ideas they didn't come up with etc. I.e. This one lady orders mustard on her meatball sandwich. No one does that ever, but she likes it. You can't build a test case for something that like because it is so far outside the guidelines that it would never normally come up. Sure some wierdo builds it, you as a tester find it accidentally and you update your test case.
I see it, no issue there. The original point was: is 27 too much too manage for a dev? We can't possibly know, so why curtail expectations ahead of time, rather than ask for it, then have them tell us yes/no and why.
Ahem, we don't know their internal controls, but come on lets be honest (We know they don't do shit internally and leave it up to public guinea pigs )
To be fair your example is perfect at identifying a clear lack of my job at your company lol. There should be someone mitigating the wants/needs/questions of the business (sales person) and translating that into expectations for the Dev team. As a BA my job is to identify why the customer wants them, how they're going to use it, how often, help identify if the cost/benefit is there to do it, etc. Building something for someone and not having them use it is the hallmark sign of a poor BA.
Agreed. I have no issue with this statement (minus the slightly condescending choice of the word apparently).
The question I posed was between 2 ideas:
1) Difficulty for Dev - Moderate
Added Choice - Low-Moderate
2) Difficulty for Dev - Hard
Added Choice - Moderate-High
I said I was comfortable with the added risk for more choice. You said you're not. We both detailed why we believe the way we do. That's what we've been discussing.
Last edited by Wrecktangle; 2016-12-12 at 07:08 PM.
Wouldn't be totally shocked if that's what they did come Stormblood, honestly. It would make more sense to me if one of the two NA datacenters were located somewhere on the west coast (California, or if they have to stay in Canada for reasons, Vancouver, maybe?).
The upcoming cross server PF should help boost things along nicely...now if only the game went full on cross realm; not as big an issue since gathering nodes are personal and there's no world pvp, but I'm certain I'm overlooking some possible negatives (like the ungodly amount of crowding around for a world event).
Gilgamesh is open again. I'd advise anyone wanting a toon there to do it quickly.
And it closed pretty damn quickly.
Last edited by Eleccybubb; 2016-12-12 at 10:32 PM.
If going by the tweet from above, it's not actually SE's fault, it's a fault in one of the network jumps to the server. It's not unheard of and happened with Blizzard before, well, technically people DDOSed the network node, and not the server themselves before. Due that, it only affects certain people and depending on ISP and location.
i should really stop waiting until monday to finish WT and cap tomes. oh well.
I hope there is a boost with the xpac. Because the character I had seemed to be on a rather dead realm (don't remember which one) and I hear there are only like 4 really popular realms anyway so I wouldn't want to reroll and go through all the "amazing" story of the first 35 levels again.
World of Warcraft: Shadowblands
Diablo Bore.