But is it really necessary to be so passive aggressive? Can't you just politely correct someone?
Or do you need to make smart ass comments to make your self feel superior to other people?
If you can't make an intellectual posts and just want to be abrasive, then why not go post on 4chan instead. Or alternatively just grow up...
Why people want Classic back; In Classic, you'd be considered a winner and a "hardcore" simply by reaching max level, having a few pieces epic gear and being able to stand the horrible logistics demands.
Today, you need actual gameplay skills to get somewhere worth mentioning. So much class theorycrafting, awareness of both your class mechanics as well as those of other players/hardest tuned bosses aimed at only 1% downing them whilst they're current.
Who is John Galt?
---------- Post added 2011-11-05 at 10:03 AM ----------
- Hand: n., A singular instrument worn at the end of the human arm and commonly thrust into somebody's pocket. - Ambrose Bierce, The Devil's Dictionary
I am also glad skills like "hit" and "spell pen" arn't in GW2. By not having these mechanics anet has in another way raised that bar of "skilled player" versus the "been playing longer player" model that other mmo's share.
As stated above GW2 is not about a "priority rotation," it IS about reacting to a situation. By simplifying the stats, players won't have to number crunch to get the best out of their profession. How players will get better is by *gasp* playing their character.
- Die a few times (or a lot).
- See how little damage you can take.
- See what damage you can completely avoid while taking out every enemy in the immediate area.
Players will get to practice all of these things themselves which is infinatly more fun than number crunching to "avoid damage" or "do more damage." If I want to number crunch, I'll go balance my checkbook.
"Do not only practice your art, but force yourself into its secrets, for it and knowledge can raise men to the divine." -- Ludwig Van Beethoven
"Please find my dear friends.
Dead or Alive" -redmakoto
The GW2 stat system sounds really nice but I think outside of hit, expertise and spell penetration, the stats in WoW add a lot of depth to the game. The amount of theorycrafting that goes into determining at which level mastery might surpass crit or why crit is even such a good stat to begin with is absurd.
Originally Posted by High Overlord Saurfangi7-860 @2.8GHz | Radeon HD 7770 | 8GB DDR3-1333MHz | Corsair CX 430W |
Last edited by Blznsmri; 2011-11-07 at 12:19 AM.
Also i dont think it will be as simple in GW2 as many here seem to think, but that is something to be found when beta gets going.