I've waited quite some time before I've decided to start discussion about this matter here, mostly because I've seen way too much hostility here in threads about even minor things. But I guess it's time to pick it up and see if people are ready to do some serious talk.
Ok, let's start with Anet pov. According to what they say, GW2 pvp is being designed with some serious intent to make it fit the e-sport scene. Things like hot join or fps-like server browser should deff help with that, also by allowing players to create their own custom tournaments could play a big role in making gw2 more popular. What really needs to be mentioned is equal gear, another big milestone which helps advertise gw2 as skill based game.
My pov: I'm coming from very hardcore and competetive scene of quake series, including playing in international tournaments. Experience gained abroad allowed me to first help and then organise my own national leagues and events. I guess my pov is not only a player's look, but also as someone who organise events and decides what games should be included. After all that it is hard for me to accept any MMO in e-sport as most of them lacks the basic reqs for a game that claims it is competetive. At first I thought WoW will be able to break in, but blizz didn't manage to introduce so much needed changes and instead just threw money on promotion. At the moment WoW as an e-sport resembles US economy - still running but god knows how much more adrenaline shots it can handle before stroking out.
When Anet claimed their competetive ambitions, I was more than sceptical. It took quite a while before I've realized that GW2 has potential. Didn't have the chance to play it so I have to relay on videos, which for starters looked pretty good. That's very important, game aspiring to be an e-sport needs to be pleasent to watch. It is also easy to see which side is winning/loosing - makes it more exciting to follow a match. But I guess what tipped the scale in favour of gw2 is the fact it was very clear who played good and who was just taking a tour around the map. It is also easy to dystinguish different levels of skill (player A better than player B, but still I think player C would beat him) - which means players(playstyles) are distintive.
So yeah, I'm excited both as a player and future organiser of tournaments. How about you?
(sorry for gram mistakes, all written on my phone ;p)