Despite an amazing composition, our guild for about 3 weeks now has been having incredibly fundamental issues with heroic ragnaros with phase 2. We've tried every strat that we have gotten ahold of so far, and are pretty much hitting a wall on it. In the end, the elementals from the Seeds aren't being killed nearly fast enough. Our composition should be ridiculously overpowered for the encounter, but no matter how we add it up the adds have at least 70% health still after all aoe is said and done by the time the adds get to us.
Our comp:
TANKS:
Feral Druid
Protection Warrior
HEALERS:
(Holy/Discipline) Priest
Holy Paladin
DPS:
Balance Druid
Balance Druid
Arcane Mage
Demonology Warlock
Elemental Shaman
Combat Rogue
Despite stacking all seeds in the same spot with duel balance druids with shrooms and starfall, shaman totems dropped just after their spawn point, and the demo lock hell-firing in unison with the adds as they run (we've even tried rogue running with daggers), the damage on them is incredibly low.
Most tell us the most notable omission is the lack of DK or Hunter in our comp, which may be the case, but has anyone done it with a similar comp lacking such? And if this isn't issue, anyone experience a problem like this they were able to overcome some how?