Sup my priesty bros.
We did 8/8 on the PTR and tested hardmode Zon'ozz tonight, just thought I'd share some thoughts about each encounter here, feel free to contribute.
Unfortunately I don't have any logs from these raids, I'll try and take some next week.
Note: All of these were on 10-man.
'Personal Healing' is from in-game meters and of course includes absorbs, I'll try and post some logs next time we do PTR.
-Normal mode-
Morchok:
Walk in the park, very easy fight mechanic-wise and with healing requirements. Priest is good due for soaking crystals (i was doing it with 2 of the ranged) due to binding heal, PoM, even holy nova is nice for healing while moving and healing crystal targets.
Personal Healing: Not that high, but there's not all that much damage in this fight, 12k.
Zon'ozz:
First phase is pretty average damage on some split targets, until orb is spawned. Once orb is spawned assuming each orb group is in a different raid group precasting Borrowed Time-hastened PoH as well as a pre-emptive PoM to the first ranged group can net some high hps.
Once the dark phase starts, I popped Jaws and PI (with T13 2 set) and spammed PoH, using penance as triage, PoM on cooldown, standard aoe healing stuff. Rinsed and repeated, using hymn just after the second dark phase (watching for debuff to make sure i didn't get kicked while casting Hymn from the knockback)
Really well tuned fight, healing as disc here is great.
Personal Healing: 24k.
Yor'sajh:
Not a hard fight to heal really, unless you get a shitty combination of adds. Mana isn't an issue at all due to mana void giving you close to 100% of your mana back, even if you had 50% when it got absorbed, so gheal/poh spamming all the way here.
We got some pretty easy combinations most of the time so we didn't have to deal with stuff like green+blue (aoe and no mana) for example, which was nice.
Personal Healing:15k.
Hagara:
Lots of spot healing, there isn't too much whole-raid damage until the lightning phase, where PoH spam is the way to go. In the ice phase holy nova/pom while keeping rapture on tanks and using single penance ticks is pretty much the only way to heal here, at least most of the damage here is avoidable. Goblin jump was nice to get way ahead of the group in order to cast GHeal or PoH. During normal phase there's only tank and spot healing really, as long as ice lanced people move out the way.
Personal Healing: 18k, totally boosted by lightning phase where due to us not doing the conduits perfectly we spent some extra time taking raid damage.
Ultraxion:
OH LAWD.
Amazing fight.
Started off with pre-stacked Divine Aegis on both groups, I was taking the 100% healing buff, so I got off some really nice HPS right from the outset. Generally really well tuned for a fight which is pretty much PoH spam for the whole fight, was running out of mana towards the end but didn't really have a problem with it due to rapture up close to 100%, jaws, PI + t13 2pc, innervate from boomkin etc.
The raid damage felt really well tuned, hp amounts were really dipping towards the end but the holy paladin with blue buff (part of your heals go to everyone in the raid) really helped there.
Personal Healing: 32k. Absolutely sick fight, mad props to whoever came up with the ideas.
Warmaster Blackhorn:
Good fight, we split up the four squares of the boat into teams of 2 and had both tanks free-floating. As with Morchok, Binding Heal/PoM really comes in handy when taking the bombs in your section, same with a precasted Gheal and a PoM on the people on another square with a bomb inc. I used Jaws and PI on cooldown here as the damage is pretty consistent even if it is kind of low, except when you're stacked.
Phase 2 has quite high tank damage (we had good dps), and some medium raid damage.
Fight felt very smooth and was very enjoyable and satisfying to heal.
Personal Healing: 17k.
Spine of Deathwing:
Ok, this is officially the shit healing boss of tier 13.
RNG of shields that absorb 200k healing going on the worst possible targets, stuns that last 30 seconds until an add is killed, and high raid and tank damage. I pretty much hate this boss and would like to spend as little time as possible reliving the wipes we had on it.
Personal Healing: 16k, would probably be about 20k if it wasn't for the fucking absorbs
Madness of Deathwing:
Quite fun but bugged quite a lot. We consistently got to phase 2 before bugs with jumping onto Deathwing's platform, jumps not activating and people falling to their doom, it eventually went down after about 10 tries getting to p2. Anyway on to healing.
Damage is high due to impale, paladin handled it like a boss though. Bolts and meteors do some pretty high raid damage, but nothing exceptional as long as it's handled correctly.
My biggest complaint is that in the whole fight is that while it's a fun fight, we don't actually fight DW himself, just his tentacles and arms and adds and shit, while it's quite cool, I really don't think it's a good enough end to the expansion, pretty disappointed, especially as the rest of the Dragon Soul was pretty cool, with a great atmosphere about it leading up to the final disappointing encounter. Hopefully they'll make some improvements and ohgodvoiceoversareshit, and maybe heroic mode will be different although i doubt we'll get to see that any time soon.
Personal Healing: 14k.
-Heroic mode-
Zon'ozz
FUCKINGOHGODDARKPHASE. More info incoming if we actually ever kill it.
All 3 healers on 25k hps. dat class balance.
I did actually consider going holy for this but before I had time to go respec (shadow offspec) blizz disabled him so that never really happened.
We didn't really get too much time on this due to it being an off-day, pugging people and so on, so we didn't have time to work on a decent strat for it, if anyone has one please let me know on in a PM.
Thanks for reading, again please contribute your thoughts on DS from a healing perspective, logs are nice too so I can see what you're doing healing-wise.
Shak
---------- Post added 2011-11-07 at 10:56 PM ----------
Added note:
Gear-wise I was running a haste/mastery setup with about 2100 spirit due to most fights having high to extreme raid damage, we used a paladin healer so I wasn't on tanks for the most part, except pw:s for rapture.
Edited to make the giganto image a thumbnail. -Arlee