rogues are smashing PVP and Smashing PVE what you want a nerf??
rogues are smashing PVP and Smashing PVE what you want a nerf??
Last edited by Nelle; 2011-11-11 at 05:53 PM.
Never interrupt your enemy when he is making a mistake
Nothing about rogues?
Good post by GC i think 4.3 looks to be the most balanced patch of cata for pvp and pve
Mutilate 14th best spec and rogues are smashing PvE huh? Sure combat is 4th with cleave. But alot of rogues think combat is boring as hell.
What's so wrong with Burst? In most cases it's the only way to defeat a healer and in some cases it's the only way to defeat a boss.. with in a timely manor. Ret has always been about Burst. It's why I like em over other dps specs. awe-well.
Omg is blizz dumb? They buff DK how mouch they can buff them they are OP already with blue gear they can outdps Warrior who have a FL gear that is stupid and + they nerf warr now how can u call this a Balanc? now wonder why they lose People all the time... well blizz will never read this coments anyways so point to discusst here something..
imo combat is much more fun than mutilate. in combat at least you are constantly using gcds instead of waiting for energy to recharge. i would love for sub to be brought closer in line with the other 2 specs, but position reqs of backstab and ambush can make the spec useless on some encounters.
anyways, i get the feeling that blizz thinks rogues are pretty balanced pve wise and i agree with that for the most part. im sure if even with the daggers rogues struggle for what ever reason (doubtful) there will be hotfixes.
pvp on the other hand i feel is a whole nother beast. i think the change to the ms on wound poison will be a nice little buff, but i would really like to a boost in dmg output outside of shadowdance, like possibly a buff to hemo and backstab, that is only accessible to sub builds so it wont effect assassination once it gets into its execute range.
Man I was so happy I had completely forgotten about the fact that fury warriors were getting that 5% damage nerf. Pretty freaking disappointing especially looking at http://www.simulationcraft.org/430/Raid_T12H.html which makes me think we really were not in need of this nerf at all. I was really hoping deep down that Arms would get a buff for 4.3 but I guess that won't happen now. And no I don't mean in PVP. It would just be nice for arms to be even with fury or even better for at least a couple months. I can barely remember the few times that's happened. I do feel you hunter's pain though. When everyone is geared for tier 13 you're going to be pretty far down the totem pole. It's always a real shame when a pure dps class ends up in a situation like that. Oh please. At least you've got multiple specs you can play that do are all viable in some encounters. As a warrior fury has been our only viable pve spec for 3/4th of our history in WoW including right now.
No feedback for rogues is a good thing, you aren't getting nerfed.
Hi Sephurik
Think of rogues like sharks in nature-perfectly evolved.
i love how they "fix" ret for pve but absolutely drive it further into the ground than it already is for pvp, i mean there is no spec that is worse off in pvp right now. it seems as if they know rets fucked (they've stated it) but instead of trying to fix they will just say fuck it and wait until next expac and try again...the life of a ret pally ever since vanilla
Yet more proof that Blizzard has a lever with notches at 10%, 25%, 50%, 75%, and 90%. If you want, say... 20%? 15%? Too bad, scrap the concept and try something else.If 25% is too much and 10% is too little, then it may mean the entire mechanic may not have much of a future.
Oh, must have missed those! No wait, that's many?There are many other shaman changes discussed in Part One
Yeah... who cares that mm will be shit in 4.3 compared to all casters,hybrids and melee thx to their 10% ap buff...Hunter (Forums / Talent Calculator / Skills/Talents) We provided a modest DPS buff for Beast Mastery and Survival hunters to help them catch up with the Marksman spec. As I mentioned above, we wouldn’t consider it a success if we made every Marks hunter respec to Survival, so our intent is to get close without going over. BM also suffers from a lack of AE damage, so we increased the damage of two of their AE pets.Affli is the highest dps specc atm so you pump up other 2 lock speccs to lvl of afflicition but 2 hunter specc you pump up to lvl of mm even tugh mm is miles behind affli and we are talking about 2 pure dps classes hereWarlock (Forums / Talent Calculator / Skills/Talents) We increased Demonology and Destruction’s DPS to be more competitive with Affliction, and increased the duration on Improved Soul Fire to make that buff a bit easier to manage. We also fixed a long-standing bug that caused the Doomguard to do too much damage, so Demo’s buff also needed to offset that.
WHERE IS THE F*CKING LOGIC HERE? GOD FORBID HUNTER ENDING IN TOP3 DPS WHERE IT BELONGS....
Last edited by Dexiefy; 2011-11-11 at 07:24 PM.
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I was wrong
Last edited by Mif; 2011-11-11 at 08:15 PM.
I wish Blizzard would focus more on actual content, rather than trying to reach balance: a goal that is impossible to achieve. Releasing not one, but two patches in a row with raid tier that has only 7 bosses is pathetic.
P.S. To those who want to reply justifying small tiers with "quality > quantity": how about "quality + quantity"? We used to have both options at the same time, now we can have only one.