I cant seem to do anything when i got someone on me. Outside of treeform i cant hold my own against one dps my HoTs arent holding me at all. Any tips ? Im doing mainly BGs btw.
I cant seem to do anything when i got someone on me. Outside of treeform i cant hold my own against one dps my HoTs arent holding me at all. Any tips ? Im doing mainly BGs btw.
It all comes down to keeping away from damage. If it's a melee dps run away, root them with Nature's Grasp if they hit you, keep HoTs up, use cooldowns like Swiftmend and Nature's Swiftness while running, dispell snares. If it is a caster try to stay out of their line of sight at all times. Barkskin helps to reduce some damage. Also don't forget to take advantage of your other forms (travel form for speed, cat form + stealth). I'm not a pro PvPer but this is what I do and it seems to work.
It's hard I'm not going to lie. Resto druids do not do well under pressure from melee. Your best bet is smart use of barkskin and nature's grasp to root melee so you can run away. most of the time it doesn't work.... you just get use to dying to a single rogue or DK.
One thing you can do is macro nature's swiftness and cyclone and cyclone them so you can get away.
Bring people that are good at peeling.
Save barkskin for when your stunned and/or when silenced (forget if that's possible). Also before hard casting make sure: full hots>fake cast>cast.
Good luck.
Life moves pretty fast. If you don't stop and look around once in a while, you could miss it.
You cant really tank damage, but you got a lot of tools as a druid. 1 dps shouldn't be too scary unless the player is far better then yourself...
These 2 abilities are quite nice if you want to prevent incoming damage.
Against melee and casters(if you are close enough)
and this can be nice on casters...Bash Bear Form
10 Rage Melee Range
Instant cast 1 min cooldown
Requires Bear Form
Stuns the target for 4 sec.
Skull Bash Bear Form
15 Rage 13 yd range
Instant cast 1 min cooldown
Requires Bear Form
You charge and skull bash the target, interrupting spellcasting and preventing any spell in that school from being cast for 4 sec.