I haven't played WoW since 4.2 I think, but iirc (could be off but eh) rogues could not easily burn a target in full resil gear down either.
I agree with you that TTK (time to kill) is higher in SWTOR, but when the game's been out for a few months and people get geared up, its not like a random PvEr joining a battleground is going to stand any more of a chance against a pvp-geared sin / operative in SWTOR than they did in WoW.
I'm just saying its misleading to make statements like: "There is no "melee glass cannon killz stunned target in 6 secondz" mechanic in SWTOR." since there is more CC flying around in SWTOR battlegrounds than cakes at a fat boy's birthday and there are classes whose sole aim is to produce insane burst on command.
Its not like at least 50% of the classes in-game have a 4s long stun on a 45s-1m cooldown, with other instant/non-instant CC options available...oh wait. SWTOR has more stuns and CC options than WoW had ever dreamed of, but I digress. Sins get a 3s (5s with pvp gear) immunity to all force/tech abilities, and operatives can get you down to 20% before you're out of their stun. Then they have a dot ticking on you and range abilities to finish you off.Considering that, you know, most classes have a simple way to knock you back, jump away, stun/snare you, heal up, etc, but most of those mechanics are not available at LEVEL 10!!! WHY ARE YOU STILL TRYING TO MAKE AN ARGUMENT FOR THIS?
6-8 second kills were possible (even common) in WoW because of the prevalence of stuns (target not able to react)
If beta..well actually release build is not reality, I don't know what is.What he said. Your statement was 100% driven from beta weekend footage (Level 26+ ops with all critical abilities / talents wrecking scrubs that barely graduated from starter planets), and is simply not grounded in reality