Actually, its the other way around. It is indeed 4 classes. Once you hit level 10 you pick your role. For example, a Trooper can heal, range dps, melee dps, and tank. At level 10, you decide if you want to do ranged dps / healing as Commando or melee dps / tanking as Vanguard.
Read this.
Sorry but that's like "Oh! I dont like that you can't change class in wow .. when i play a warrior and want to fight with a pet i have to make a new char!" .. And it is not like "But when i dislike a class in wow i just reroll at lvl 10 and lost 2h! .. in SWTOR it needs 8h!":
a) No single class in wow got it's full playstyle at level 10 .. not even at level 25 ..
b) I am playing full beta and leveled like 20 chars to lvl 10+ now (several serverwipes etc.).. i need like 2-2.5h for a level 10 (ofc without enyoing all the videos.. - space is heavily used) - ofc you are not that fast with your 1st .. 2nd .. char, but you neither got your first wow chars to level 10 in 2h .. (AND you got a lot more feeling about how your char will be played with lvl 50 in SWTOR then you got in wow with lvl 10 for lvl 85 gameplay..)
You didn't get dual spec until relatively recently in Wow. It'll probably come to SW eventually, but 50 levels isn't likely enough to sustain one character until the next expansion, so they're relying on people wanting to see another starting story and/or need another specialization for the raid team. I have some time off work coming up, so I'll have one of each Tank, DPS, Heal at max level (or at minimum not far off on two of them) just like I do for Wow.
If a dual specc feature is ever to be introduced to SWTOR, I believe it will be contained to your AC. Don't see why they should give us the option of basically change classes completely.
AC respecs are not the answer.
BW needs to take a page from blizz's book and offer some signiture ability for acs and maybe make you try both in a quest or something so you can see what they feel like.
Or they can give you a one time switch at 25 for hella credits (prolly easier and faster to implement).
Or leave it as is because it's not hard to figure out what you may want to play. Plenty of info on the main site and more from other places...
The one thing I don't like is the male character creation body types. Type 1 is a 90lb asthmatic, 2 is a decent average track runner build which is too skinny for a Sith warrior or Trooper (imo) and 3 is the incredible hulk, 7ft tall and 300lbs of lol.
No idea what they were thinking with this. I'll admit, it sort of killed character creation for me completely and thus, a good part of the game's enjoyment. Silly? Sure, but that's how it is.
(ok I shouldn't say only, but the biggest, sure.)
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
that is the point where i have an different opinion then most of you. Let's stay at the sith warrior example. The marauder and the juggernaut ARE NOT two totally different classes. They are both plate wearing, light saber wielding melee fighters. The only difference is that one of them stands behind the boss and wields 2 swords, the other one stays in front of the boss and wields 1 sword. It is not like you have to go through years of training to learn that
Last edited by LegendaryDude; 2011-11-28 at 04:26 PM.
Mountains rise in the distance stalwart as the stars, fading forever.
Roads ever weaving, soul ever seeking the hunter's mark.
I mean, I "get" where the OP is coming from, as someone who has played WoW for so long. But really? The argument here is "my class can't do everything, so waaah". The game already has only 4 basic classes per faction, if we were to count each AC as it's own class (again, in one faction) that leaves the game with only 8 classes. Do we really need to have less of them? <.<
Did you have to tell me that? Cannot unsee. >.<
I don't really mind, considering how most AC:s play completely differently (I can imagine DPS Juggernaut and Marauder playing pretty much the same though), it'd make little sense to allow players to make such a big change. It'd be like changing classes in WoW.
Well, I don't agree that ACs are "like different classes in WOW". Different classes in WOW don't have 70% of the same abilities.
However, I do think its great that AC choice is limited, it helps define these as classes. It also wouldn't take another 7-8hrs, you could skip all the cutscenes and get there in 3hrs -- or you you can just pick some different dialogue choices.
I don't know about this orange dead pixel business. I was playing the beta and had not noticed it. I run it on a video card 580GTX, and a 24 inch LCD monitor. Some people experience may change due to playing this game. I am thinking it wasn't the game or everyone would been had it. Maybe some issue with the video card?
I think the idea behind is that what matters is the advancement class, not the base class.
You should view the Commando and the Vanguard as completely different classes which happen to have the first 10 levels in common.
To be honest I'm glad they don't allow it.
I'm sure there will be advanced class specific quests and storylines so to be able to just skip through those I don't think is good for the game. Being able to constantly change things around on your character leads to a lack of meaningful choices. Since you can never make a mistake, people tend not to care what they do then.
You can't have reward without risk. The more risky the more meaningful the reward.