Originally Posted by
Traces
Ball Lightning
Instant
Range: 60m
Soa uses this ability to create Ball Lightning that follows a player and explodes if it gets close to that player.
Have the player kite the ball until it explodes normally away from the raid. Possibly 2 balls summoned in 16-player?
Mind Trap
Instant
Range: 60m
Soa uses this ability to create a Mind Trap which seals a player in a psychic prison.
Could be either something you DPS to break them out of or maybe just a mechanic to force players to spread out. Not enough information known.
Final Hurl Target
Instant
Range: 50m
This hidden ability allows Soa to random ground target with Final Hurl.
Nothing known from this. Feel free to make wild assumptions.
Force Vortex
Instant
Range: 70m
Again nothing known. Speculate again.
Channel Platforms
Instant
Range: 100m
Soa uses this ability during phase three, while he is teleporting down to the next platform.
Shows there is multiple phases to the fight. Maybe forcing the raid to jump or move between platforms.
Channel Immune
Instant
Soa uses this ability during phase two, while players deal with his adds.
Awakening From Stasis
Instant
Soa uses this ability during phase two, while players deal with his adds.
You can't damage the boss and have to nuke down adds in the second phase. Nothing else known about the adds, or I haven't read it yet. Feel free to input if you know.
Recovering
Instant
Soa takes damage from his own final hurl ability, despite being invulnerable.
Again, I don't know or I can't see anything in the DB about final hurl. Any information would be appreciated.
Flurry of Lightning
1 seconds
Range: 60m
Soa's basic flurry attack is a hail of lightning strikes.
Looks like his auto-attack.
Force Torrent
Instant
Range: 70m
Again no information in the tool-tip, feel free to give or speculate information.
Lightning Strike
Instant
Range: 25m
Soa uses this as his flurry in the final round. Originally used as a replacement for chain lightning because he wouldn't use cast times while being kited.
So in P3 he is kited by the tanks, I wonder why he needs to be? But apart from that, this is just the 'auto attack'.
Force Cyclone
1.5 seconds
Range: 50m
Puts the player on a force cyclone taxi path which will drop the player after the path ends. WR - Need to add a mechanic that saves the player if the raid takes a certain action.
Sounds like Valks to me. Dropping someone off the edge unless the raid DPS' them down or does something to stop it.