What fights should be 1 tanked in 10m normal? (NOT CAN BE 1 TANKED, SHOULD BE)
What fights should be 1 tanked in 10m normal? (NOT CAN BE 1 TANKED, SHOULD BE)
Yor'Sahj, Zonozz, Haggara, Spine(can be 2-tanked, but not should imo).
LF something funny to place here.
English isn't my native, sorry for possible mistakes
Yor'Sahj should not be 1 tanked, the debuff hits pretty hard at ~6 stacks and a bad slime combo could spell a wipe.
We did it anyway, with a second tank as "back up" in case it couldn't be done. I had to use all my tanking cooldowns but it definitely should be attempted in near BiS heroic FL gear.
And, it's possible to solo tank Morchok with a pally BoP or two ala Halfus' Mortal Strike debuff. Also does it make anyone a bit peeved that Divine Shield doesn't seem to negate nearly as many mechanics as it use to? ...
Last edited by Superlolz; 2011-11-30 at 06:03 AM.
In 7/8 normal mode last night we one tanked everything except gunship and spine. However, I (the tank) was getting hit pretty hard by yorshaj at 5+ stacks and it requires pretty precise timing to single tank ultrax so if you're tank isn't up to par I'd recommend to double tank those as well.
To superlolz, I solo tanked morchok easily as a warrior as you can parry/dodge the stacks he puts on you (similar to kologarn in ulduar) and stacks will always reset during the earth blood phase. Personally I also love that our prot pally can't just cheese fights over with the bubble.