Am i the only one who feels like the Twilight bolts that get shot at the ship need a tad nerf, whether it be ship damage, player damage, or rate? My guild spent a good 2 and a half hours, simply because our boat could not stay alive for Phase 2 (And no, we didn't let a single sapper through.) Does anyone in a 10m guild have any good advice for how to properly handle them? Our current comp is:
Prot Warr,
Fury Warr
Resto Druid
Feral Bear Druid
Combat Rogue
Arcane Mage
Ele/Resto Sham
Shadow Priest
MM Hunter
Holy paladin
We've tried to divide up the ship between us all. We've tried to have our ranged handle it. Hell, we've just told people "If you see one, and There is no Larger Bolt (Can't remember it's name atm), They should be your primary focus" and yet we still consistently wipe due to our ship exploding. Thanks!