So I have been mulling over what crew skills I should pick up, the 2 things I was looking for were one Money making off course but also a practical use eg ability to make my own armour or mods etc
My initial thoughts were to go for Synthweaving crafting own armours is always good. To go with it I was thinking Archaeology for some of the mats required along with Underworld trading for the cloths, patterns etc. Then again investigation has the possibility for the prototype patterns... but then where wouldI get the cloths needed with out buying them form an expensive ah ?
Ability to make own armours, sell rare cloths when not needed etc
Alternatively I know how valuable Med pacs, stims etc are when fighting elites / end game so I was thinking Biochem, Bioanalysis for this as I can use and also sell items. Then possibly treasure hunting for those potential rare gems etc.
Anyone have any thoughts or ideas.. personally about what might yeild best results for pure crafting via synthweave and or a pure money setup ? After all who doesnt make at elast 2 characters