1. #1

    [Resto] Ultraxion: To glyph or not to glyph

    With the release of 4.3 and the nerf to the WG glyph, I have removed it from my active glyphs for general use. This particular fight, however, I'm not 100% sure if it would be an HPS increase or decrease, since it's guaranteed to heal all 6 targets on every cast. I was able to kill the boss without it, but I'm curious if anyone has any actual numbers about HPS with and without the glyph in a scenario with all targets needing the heal.

    Gracias.

  2. #2
    From my spreadsheet, glyphing Wild Growth is a small ~4% loss of Wild Growth HPS, but gain in total HPS because you will have more mana and GCDs available to cast extra Rejuvenations.

  3. #3
    Since for Ultraxion you can safely assume each WG will hit 6 people that need some heal (even in 10 man), you should definitely use the glyph. It's a decent HPS increase - just like in other DS boss fights, esp. both Deathwing fights. Looks like the glyph is still useful after all. Thank raid stacking!

  4. #4
    Glyph of WG should be slotted always if you are in a 25m guild. It will almost ALWAYS hit 6 targets, and is almost ALWAYS a HPS increase. You get 2 more seconds to cast 2 more RJ per say, it is more regen and HPS that without.

    In a 10m situation it is going to be fight dependent. I did not see you specify either, thus the reason for this post.

    Hamlet of EJ has a great blog post about this. You should check it out. Start here: http://elitistjerks.com/f73/t110354-...3_dragon_soul/

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