So I've been going back and forth trying to figure out what stat priorities are good for fire on Beta, and I guess I am either over thinking it or I am just not seeing the correct numbers displayed. My original thought process with looking at the way our mastery works out now (Being Ignite) I was under the assumption that it would become our primary stat due to how ignite is such a huge portion of our damage on Live. After a few raid tests every time I look through to see how much damage ignite was doing it was pretty much at the bottom of the list even though I was sitting at around 26% Mastery. My last assumption was basically Mastery > Crit > Haste. After my horrible performance last night I decided that was not the way to go and have recently switched to Crit > Haste > Mastery. With that build I was hitting some test dummies (Mind you only lvl 90 to compensate for the extremely low amount of hit we have in crap gear to make sure I didn't miss anything) with JUST fireball. Going through the log I did 775k damage (rounded) and with only 12.8% Mastery my Ignite only did 97k damage. Basically with napkin math it feels I lost about 2-3k damage. Granted that seems very trivial at that moment, but with adding extra spells like Pyroblast and then increasing that length by at least 5 minutes the damage loss seems extreme in a raid environment when needing to min/max everything. So my questions are this:
Has anyone figured out stat priorities for fire?
and
Has anyone else seen this issue with Mastery not seeming to work like it is supposed to or is my math completely off?
also
Maybe I need a clarification on how the Mastery really works?