You want a big game, go check out Eve Online. 5000 standard solar systems + 2500 Wormhole-space solar systems.
You want a big game, go check out Eve Online. 5000 standard solar systems + 2500 Wormhole-space solar systems.
Yer funny. You haven't actually leveled in WoW lately, have you? It takes linear, beats it with a hammer, and makes it its !@#$#%. Seriously, leveling in WoW now days is a straight line right up until Outlands, where suddenly you get to go back to the way things used to be. Also, uninteresting wasteland? You're parroting, and its REALLY obvious to anyone who has played the game. Most of it is anywhere from very interesting to EXTREMELY interesting, especially if you are a Star Wars nut, or played KotoR. And while they could use a couple more, yes there are even quest givers off in that wasteland, or like some one else said holocrons.
Now onto the crux of it. TOR FEELS bigger. Much, much bigger. And not because or just because of size. The worlds feel alive. On Nar Shadda, you can see, hear, and FEEL the war going on around you. Shuttles and ships fly overhead, you can hear the sounds of explosions in the background, troops hold important lines((Note that this does not feel as well done as Borean Tundra, but was still well done)). It does a good job of making you feel like one small person in a much larger area. The Jedi starting area is a mixture, its a normally peaceful planet suddenly assaulted, and again it shows. And Coruscant, lord. It's a bustling planet that never slows down. Again it makes you feel like one tiny person amidst a bustling metropolis. The slums make you feel like an unwanted and alien guest, the machine underworks thrum and buzz and clatter as you traverse them. The ruins of the Jedi temple feel sad and nostalgic as you walk amongst the broken stones. I won't even go into Taris. As KotoR fan I had a fit exploring that place.
Anyway, I ran off at the mouth. To sum it up: TOR FEELS bigger, and more alive then WoW at the moment.
I'm sorry this honestly made me burst into tears of laughter. All MMOs are linear, they just try to make you think they aren't. Sure you can level in either Kalimdor or EK, but that is still linear leveling, you just have 2 lines to follow; though SWTOR does have only 1 line, I think it is just as linear as WoW is.but it's far more linear than WoW
And on a side note, quests in SWTOR > WoW A thousand fold.
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Lets throw another scale out there..
50,000 square miles = about half the width of the state of Oregon
These games are saying they are this size, and yet, if you were to jog from one side of the world to the other you could probably pull that off in 24 hours (as the crow flies, no breaks, jogging speed)
In reality, that should take you 56 hours, or ~2 1/3 days of non-stop jogging at 4mph...
I don't know how big Daggerfall is, but if it legitimately takes you 2 1/3 days to 'jog' across the map (assuming it is a square map, no obstacles or terrain challenges) .. Then I'd believe the scale is accurate
We're talking about SWTOR vs WoW, not the Warcraft franchise vs the Star Wars franchise. There is a big difference. Besides, SWTOR/KOTOR is very isolated from the rest of the Star Wars story. They share a setting, but none of the plot threads.
Just because something is set in the Star Wars universe doesn't automatically make it a good story.
Also, according to these arbitrary scales, the star wars universe is 1/121th the size of Daggerfall.. if you laid the total land mass existing in SWTOR, in the shape of a square, side-by side with 11 copies of itself..
And then.. copied that row 11 times...
you'd have 121x the land mass of SWTOR, and the approximate size of Daggerfall
I love arbitrary scales, they really put things in perspective.... ;-)
Edit:
WAIT... that's Lord of the Rings online.... sigh...
Double that stuff all again.. that's Daggerfall.
Heh. Me and about 12 buddies of mine made a map, spread out so we each took up the chunk next to someone else (making a 13-player straight line, basically) and walked for one solid hour. The file size of our map was massive, and we still never hit a wall, or fell off the edge, or whatever MC does when you reach the end lol. We were using a fly mod, so we didn't have to worry about some people hitting untraversable terrain or anything like that. I have no idea how much actual distance we covered, but it was BIG >.> It astounds me that a game like MC can be that large. But yes, true, none of that space would ever get used...I'm pretty sure if our server had a population large enough to use all that space, and all the buildings people would put on it, the map would get unmanagable, probably crash, or just be laggy as all getout.
dont matter how big they keep making WoW, we wont explore it, we will just fly to the next quest area and not even notice the zones