Why is this necessary? It's almost impossible to outheal even 1 dps who knows what theyre doing if you have no CC available, and forget about surviving 2 or more.
I'm a Scoundrel, and I've been running 11 in Sawbones for Medpac and then going through Scrapper so I have some damage output. I'm only level 25, and everything ELSE about pvp so far has been awesome.
I just don't understand why we need the "Trauma" debuff in pvp. (If you aren't sure what I'm talking about, look at your debuffs during and shortly after pvp combat.)
Healing might actually be viable with an energy bar if they remove this. Currently it's doable in 1v1, but if you're carrying the huttball or healing a carrier, GL with that.
Until this changes I think I'm spec'ing back to Scrapper with a couple in Sawbones for the 9% Cunning and 2.0 second cast on Underworld Medicine.