Alright, here's a topic brought to my attention by a fellow guild member frequenting MMO-C as well.
We always see threads about people commenting how huge instances were king (and they were), such as Ulduar, Molten Core, AQ40, Black Temple, Serpentshrine Cavern, Karazhan, Zul'Guru or even Icecrown Citadel, to a certain degree. Now we thought, those couldn't be the only instances that were that much more epic. Well, we thought; what made some smaller instances that much more epic than the rest of similar size?
First idea that came to mind was Naxxramas. If you think about it, it's really not that big, it's not open, bosses aren't THAT creative (compared to some of the more recent ones which are much more complicated), there's "too much trash", sets aren't very pretty, ambience is nothing compared to, say, Karazhan or Black Temple, yet the dungeon remains one of the most loved ones out there.
I experienced it to a certain degree at level 60, and my guild got up (but did not down) Sapphiron. I spent a considerable amount of time in there with a group that I believed would not go anywhere but in which I would have fun nonetheless. When it got revamped at level 80, I wasn't even against it, and I still enjoyed it, getting all the metas and "easy-hard modes", which kept my semi-hardcore guild busy for most of the tier (admit, there were LOADS of chieves in there, more than most places, cept Ulduar).
Now, what made Naxx different? What made it so much better than others in that segment? Also, try to think of HM-Obsidium Sanctum vs HM-Throne of the Four Winds, or other few-bosses instances. Which did you prefer, and why?
Here's the time to express your opinions, AND DON'T HATE. If you don't agree with something, explain your reasoning in a civilized manner. Thanks!
Have fun,
Chicken
EDIT: I am ALSO talking about the level 80 Naxxramas. Had some fun in there. Both 60 & 80.