If Slicing is going to mess up long term server economies (and that's theoretically, I'm not trying to claim that as fact), fixing it earlier makes sense. You might not consider it a "big bug", but you're not Bioware.
If Slicing is going to mess up long term server economies (and that's theoretically, I'm not trying to claim that as fact), fixing it earlier makes sense. You might not consider it a "big bug", but you're not Bioware.
I agree with this, I play on Empire Mandlore the imm(something)... And we win some but we lose alot just because, A ITS ALWAYS HUTTBALL and no one throws the ball. They just sit there and die with it. I was not getting discouraged because i wasnt being punished for losing, now with these changes it feels like "NO YOU LOST YOU GET NOTHING" or this http://www.youtube.com/watch?v=ekPM19tsp38
doh my god....
"don't look back, it's a trap, it a fact, it's a booby trap booby trap" - The Dickies
Would be nice if they fixed the bug with my jedi knight.
Not being able to get my last 2 companions is fucking annoying.
MMO-Champ the place where calling out trolls get you into more trouble than trolling.
Exactly which story are you completely stuck on? I've seen level 50s of each class on my server so obviously it's not a MAJOR concern. If there are people stuck in their class story because of something specific then it will be fixed, you can't expect them to be able to fix every little thing instantly. Just because they can recognize a bug doesn't mean that can instantly go in and fix it, they are probably looking into the situation and having to find one error in what amounts to a huge amount of code. That isn't easy!
And all I said was that these small bugs will be taken care of in something akin to a hotfix and will probably not be put on the major patch notes.
Last edited by Ragnarocket; 2011-12-27 at 04:17 PM.
“The rains have ceased, and we have been graced with another beautiful day. But you are not here to see it.”
My eyes are also open, and the writing on my wall says "I see a fun future for myself in SWTOR". Unlike you, I wont speak for anyone but myself, and I would appreciate it if you wouldnt speak for me either.
I think you were just looking for something to blame Bioware for, so let me be the first to incorporate the old saying from WoW:
If you dont like the game, dont play it
And please stop trying to think you know how bug fixing works...you clearly have no clue whatsoever
Good that i farmed slicing, good till it lasted, at least i got cash to buy the stuff i want when i reach 50 (closing in on half a million creds). gonna get a crafting skill after i buy the stuff
I too have seen 50's of every class on my server.
I talked to a sith warrior the other day who said to me "Good luck with getting to 50 with the bugged quest on Voss" so after a minute or so of trying to get info on said bug on Voss, I find out that the bug is in fact just a pull of 3 Strong mobs. So, this guy considers a challenging pull in a questline to be a bug because he can't defeat it. After a bit more inquiring I found out he was using Jaesa and refuses to use Quinn because "he sucks".
Clearly some people consider different things to be bugs, when in fact they are not bugs at all but user errors.
You'd think you people would have learned this by now, but let me clear it up for you.
Bugs get classified as to how important they are to fix: Not So Important, Important and Really Important.
Bugs also get classified as to how much time and effort it would take to fix them: Easy to fix, Average difficulty to fix, Hard to fix
This means the Easy to fix bugs get fixed first, because they're easy to fix and you get a good return on the time spent. They take less time, less developer effort and it lets them scratch one more bug off the list of things to do.
It doesn't mean they aren't also working on the harder to fix ones. It's not like it's just one guy locked in a cubicle responsible for fixing every bug in the game. It just means that they can't snap their fingers and have it fixed in 15 minutes.
That said, they also prioritize the Important bugs. The ones that make it difficult for people to play, or progress, or things like that. So while they're working on the easy ones, they're also working on the important ones.
What does this mean? Early bug fixes will include mostly bugs that are quick to fix, regardless of importance. If the important ones happen to be easy fixes, they'll especially be done. It also means that you won't see a lot of fixes to unimportant bugs if they're not easily solved.
This is the same way it works for employees in almost every type of business. If you have a high volume of things to do, you do the easy stuff first to get it out of the way because they generally make up the majority of the things you have. Then you get to the harder stuff that's more time consuming afterwards. The exception is if the time consuming stuff has a deadline coming up - you put some of the easier stuff on hold until you can finish the hard stuff up, because its importance trumps the time-return investment of the easy stuff.
I was hoping they would fix Corso in this patch. Ugh he is so annoying with Harpoon shot resetting all of the time.
lol The only "gamebreaking" bugs are the desynch and ability wiff bugs imo.
Even then, I'm still enjoying the game. Just saying...
Well the issue is after 4 years of development and then we go live with so many core game bugs, what have they been doing for 4 years? From a network architecture standpoint it's more art than science insuring that you've got the right amount of bandwidth, servers and personnel to handle the traffic. OK, that's tricky business at launch and their approach was solid.
However, looking at the list of issues these are the types of bugs which should have been fixed while in beta, not post launch. The game was in beta for what a year? And there are still core problems with the game? Makes you wonder how god awful it was a year ago.
Just because a game (or any piece of software) is beta tested, doesnt mean it will launch free of bugs. And as you pointed out yourself "Makes you wonder how god awful it was a year ago", would suggest that every beta client (this will also apply to the retail clients coming) was better and less buggy than the last one - which in term is the way software works in general
Slicing fix was a long time coming that prof was so unbalanced.
No BH fix though, sadface