Top 5 Best Dungeons:
5 - Halls of Stone/Lightning - I found troublesome to choose just one of them, so I put them together. I love these 2 dungeons because of the continuation of the lore from Storm Peaks and introduction to Ulduar. There is just a whole shit load of lore in these two, you discover about the creation of dwarves, discover a lot about the Titans, find out about Yogg-saron´s scheme and the defeat of Loken marks the bringing of the end of the world, with the signal sent to Algalon. The lore is only continued much later, in Uldar itself.
4 - Stratholme(classic one) - You enter in the middle of a fight between the Scourge and Scarlet Crusade, only to find that the latter was being manipulated by Balnazzar in his quest to take revenge on Arthas. It was also incredible to enter so deep into Scourge territory, and sad to see the sense of loss everywhere in this once thriving city. Seeing what became of the town purged by Arthas was fascinating for me.
3 - Halls of Reflection - Much like HoS/HoL dungeons, this is the introduction to Icecrown Citadel, but here I am not going to list all three dungeons, but only the last one. Here you see what became of the human expedition Arthas brought with him to Northrend. It is sad to see the once proud warriors of Lordaeron, along with Falric and Malrwyn, fallen into darkness and doomed to serve forever the undead. Also, the confrontation with Arthas is epic, even if you just get your ass kicked and have to run fast. This encounter made me feel so much like I needed to fight Arthas and bring him to justice.
2 - Blackrock Depths - I know, a lot of people hate this dungeon, but I love it. It takes forever, there is a lot of trash, some of them are hard and will wipe you. But no other dungeon gives such a dimension of a city like this one. It has everything, even a bar where the mobs are more concerned about drinking than fighting you. The attention do detail is amazing here, there are a lot of bosses and there is a very important piece of lore in the Thaurissan encounter. I mean, if you did it back in Classic. Back then, if you didn´t kill Moira you got to see she was pregnant of the heir to Ironforge throne. One thing that would bring doom to both Alliance and Horde and gave birth to the Council that rules Ironforge now. So much to love in this dungeon.
1 - Well of Eternity - Epic. No other world can describe this dungeon. The scenario is amazingly beautiful, it is incredible to fight alongside Illidan, you feel the menace of the Burning Legion so deeply. Seeing Azshara so calm, so confident, while the world crumbles around her and her people die makes you feel like the woman doesn´t have his head straight. Seeing the cutscene with the Aspects gives a very nice insight into Deathwing, one thing I think he deserved more. And the Manoroth encounter is simply the best dungeon boss I ever did. Tyrande and Illidan kick so much ass here. Illidan is one of the best characters in WOW ever, I hope he will return to get the attention he deserves.
Top 5 Worst Dungeons
5 - Auchenai Crypts - Invisible trash, anyone? Almost every trash has that annoying mob that only appears after tank already used his abilities to get agro, so inevitably the extra mob would run to the healer. I remember the frist time I did this with some pugs, someone died nearly on every trash. With some wipes as well. Ugh.
4 - The Mechanar - The trash here is so tight, forcing the tank to agro from afar. But there are always caster mobs who don´t move and end up agroing the patrol, giving us 6 to 8 mobs to fight. The timed spawning trashs before Pathaleon is annoying as well, if the healers werent very good they would end up OOM before they finish spawning. Too bad, because it is actually cool to see what Kael is doing within Tempest Keep in here.
3 - Slave Pens - Also has a lot of tight trash and there is something in this dungeon that doesn´t please me. I don´t know what it is, maybe it is those annoying healers, the fact that people always got lost. I just dislike this dungeon.
2 - The Stonecore - The killer dungeon from the beginning of Cataclysm. All the bosses had insta-shots, baddie-tracker abilities. The number of times I wiped on Ozruk was not fun, the tank made ONE mistake an it was a wipe. It is no wonder Cataclysm lost so many people, this dungeon is the epithome of the unforgiving soul-crusher spirit that was present bakc in patch 4.0.
1 - Dire Maul - Oh, I hate this dungeon with a vengeance. I don´t have a problem with winged-dungeons, but all wings in here were so long, so boring, ugly scenario, non-insteresting trash, annoying bosses. The magic wing in particar, it is really anoying to track all the pilars. "Ok, think we got them all. But the Occuthar-like boss is still surrounded by lighting! Sigh, let´s keep looking... Look out for that energy-patroling-mob! Oh noes... You moron! -- Player left the party --" Also, the fact that I had to grind reputation in here doesn´t help.
Next post, Best/Worst Raids!