Ug I actually noticed this tonight running a few randoms with some guild members. Cleared the trash to last boss in The last of the new 5 mans forget the name atm. Not 1 single proc for the sword yet before this nerf I would get an easy dozen if not more. Makes me sad
Sorry, no it was a bug, it was not intended for rets to be able to proc the tentacle twice off every melee hit. The fact that you are taking it as an unwarranted nerf is just showing your ignorance.
Also, putting you below unholy doesn't make you one of the worst dps specs, you are still midpack as is unholy, just be glad you aren't a warrior.
aww so does that mean we cant have like 5 pets up at the same time anymore =( ill miss that extra proc... first time i got that swrd hitting a target dummy i had 3 of those suckers up mercing things for me ...
#14 is not mid-pack.
Warriors are #2 dps in Arms spec.
Check the facts before you post nonsense.
http://raidbots.com/dpsbot/Overall_D...14/60/default/
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So has this been already implemented? Or is it part of the plan for 4.3.2?
Nerf was rolled overnight as a hot-fix.
Ultraxion last night - 5.3k tentacle dps over 6min
Ultraxion this night - 1.3k tentacle dps over 6min
So, correcting myself, it's actually -4k dps or -9% nerf.
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Hmm, ran a full Firelands with a few Heroics, as well as about 20 pulls on Heroic Morchok and I didn't notice a thing. Although we don't have logs, looking over recount it doesn't seem to have diminished much.
---------- Post added 2012-01-05 at 01:58 AM ----------
Nvm looking at more of these and I do see it either being up like usual or barely at all -_-
Another hotfix nerf for Paladins, really does seem the norm
http://i.imgur.com/3icx1.jpg
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Demonology 4.1-4.2 would like to say hi. They had to stack mastery procs into an abusively bugged Doomguard (which was getting TRIPLE benefit from it) in order to stay mid-pack. It was to the point that if you didn't have the Moonwell Chalice, you would not be allowed into a raid if your guild was serious. Worked out in the end, I really like the spec now.
That's one parse. If anything, this change makes it more RNG than it has ever been, making anecdotal evidence completely unacceptable for any comparisons involving Gurth.
Some -very- rough math based on the data posted on the first page here about proc chances shows that Gurth will suffer a 58% decrease in proc rate which is a 58% decrease in damage (I know - fight length can clip it so there is a slight effect, but -ROUGH- math). I'm not sure if the 5.3k tentacle DPS is an average representation of your experiences with it pre-nerf or not, but the calculation can be extended from there.
Edit: Regardless, this may even be a moot point - that "buff" to Gurth on the front page for the next patch? That looks like a buff to the duration but I bet you FOUR KITTENS there is a ICD increase to go along with it.
Edit 2: I'm not actually betting four kittens.
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http://i.imgur.com/GD0kv.jpg
http://i.imgur.com/DcSqm.jpg
it procs ALOT less then pre hotfix, i mean ... 3 min try 0 procs ... hilarious.
ah well, will see tonight how its gonna be like in raid
Sword is proccing from Arms mastery extra attacks and Rend. Warriors have awfully more melee attacks that can proc it. Rets hava only a few attacks that can (CS, TV, autoattacks, not sure if Judgement counts as melee). We are at 1.5s GCD and many of our GCDs are taken by spells that cannot proc the sword (HW, Exo, Cons). Not sure who is ignorant here... Unholy at least has mastery that can buff tentacle damage.
it definitely procs from judgement
Last edited by hiddeh; 2012-01-05 at 08:08 AM.
This "weapon damage" triggered by Seal application is considered a melee attack by most trinkets and weapons that use this sort of mechanic.
(Examples: [Tiny Abomination in a Jar], [Shadowmourne], [Varo'then's Brooch]...the list could go on.)
The way this mechanic works is how it has always worked for Ret, because the spec suffers from a long GCD of 1.5 seconds, compounded by the fact that a good deal of those GCD's are dedicated to "spells" such as Exorcism, Holy Wrath, Consecration, etc... each of which have no chance to proc melee effects. Seal procs leveled out our "melee strike" totals with other classes and provide a level playing field for proc items, such as Gurthalak.
Now, Kaivax went and changed all that:
...and that's a big reason why I'm frustrated. Precedence, people...it's like the Supreme Court. -_-The specific bug was that paladins running Seal of Truth had two chances with every swing to trigger the proc with Gurthalak or Souldrinker. They now have one chance.
I understand it was obscenely strong before, but this is indeed an overnerf.
Last edited by Phantoms; 2012-01-05 at 10:19 AM.