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  1. #1

    Dying during class storyline quests...

    I'm an mmo vet, and dying was never a big deal. But dying in the middle of a class quest in this game greatly reduces the fun factor for me, I think due to the heavy use of story. Plus, when I finish the quest the dialogue never reflects the fact that I failed, which makes the whole experience seem contradictory and unrealistic. "Oh thank you! I can't believe you survived that!" Uh, you were standing right next to me, lady. I died. Twice.

    Wrapping a heavy story RPG into an MMO has made a great game, but it's had some strange consequences for me. I almost wish they would have reset class quest events if you die, more like some pure RPG's. That would at least make the whole dying thing seem more compatible. I don't know how they would do this in an MMO though.

    I also died on my first toon while getting my ship. That was such a buzzkill that the toon actually felt "dead" to me, eventually I lost interest in playing it. I found I liked another class better anyhow, so deleted him to recycle the name.

    Anyone else have any kind of experience like this?

  2. #2
    Deleted
    I got zergged by droids then commended on surviving

  3. #3
    Haha, yeah, that's the stuff I'm talking about.

  4. #4
    If it bothers you so much you can always delete your character and start from the beginning.
    In this happens in a singleplayer game you just press quickload.

  5. #5
    Quote Originally Posted by Littleshashi View Post
    "Oh thank you! I can't believe you survived that!" Uh, you were standing right next to me, lady. I died. Twice.
    is that the one where you are with the slicer chick and all the droids come out? (bounty hunter)? i died on that one too...i don't even know how you can live through it...it was way too many mobs.

  6. #6
    How does this bother you more than dying at any other time in the game? You're supposed to always assume that you did not die, in terms of story.

  7. #7
    I can see your point, but I don't see how they could have done it "you died twice trying to kill that big ass droid, but you did it anyway" would break the story just as badly imo. Or "You failed to kill that imperial that was blowing up the city, but after you were brought to the hospital, had a couple weeks to recover your strength, you went back and they were still there and you saved the day".

    I agree it's a bit gamey, but they wanted a challenge in there and they delivered it.

  8. #8
    Quote Originally Posted by zoefschildpad View Post
    I can see your point, but I don't see how they could have done it
    How about, giving you a top-standard reward (A blue instead of a green or pruple instead of a blue) for doing it without dying, and the typical basic reward you get for dying?

    As the OP suggests it does take away from the story somewhat when you die, sometimes repeatedly, and still get congratulated as if nothing ever happened. It wouldn't be "so" bad if quest mobs respawned when you fail to kill the entire pack, simulating as Doylez pointed out; quickload.

  9. #9
    I'm just glad class quests aren't all faceroll easy :/, I like that when i'm doing a class quest i'm always paying attention because I never know when they are going to send out some extraordinarily difficult encounter that is going to take more than a little skill.

  10. #10
    I agree, it is a bit weird.

    Add to that the fact that ToR treats death with kid gloves even more than WoW does, and that's no easy feat.

  11. #11
    Its a story driven game, its supposed to play out like the movies. the main character rarely dies half way through the movie.

  12. #12
    So you want the developers to make alternate dialogue to accommadate failure for something you need to be successful at to continue the story?

    Do people honestly just sit there trying to think up new things to whine about?

    Let me try. When I jump off a cliff and take fall damage my characters legs aren't broken. I think my character should have to crawl with broken legs all the way to the medical droid. Ruins my immersion otherwise.

  13. #13
    I am amazed at the new ways people complain. This one got me laughing though. So would you prefer to die and have you character deleted? I mean seriously you can die in every game.

    Maybe I am missing something that the OP is saying. But this can't be a serious complaint
    "Peace is a lie"

  14. #14
    Herald of the Titans Racthoh's Avatar
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    better than having the side quests be difficult and the class quests be easy, otherwise people would skip them and never learn

    you don't need to be a pro to handle some of the elites your class quests throws at you, just use the right companion that works for your spec and the encounter and use you abilities to their maximum potential

  15. #15
    Life will beat you up hard if you cant face a challenge in a game

  16. #16
    See I actually LIKE the failure. I like the Challenge.

    In WoW (I know, boo!) leveling is pretty much autopilot. No skill. No tactics. You don't learn your class, you just learn that casting Frostbolt slows people for the 3 seconds they're alive till you kill them.

    In SWTOR, you can't autopilot. You need some skill, and a lot of elite-mob fights require at least a little tactics like interrupts. Through those tactics and wiping you learn more about your class pre-endgame that in any MMO I've played to date, as especially those elite/champion/boss mobs are alive for a lot longer than that 3 second mob in WoW.

  17. #17
    Just think of it in the terms it actually is if that helps. You didn't die, you were just wounded and called for a medical droid.

  18. #18
    I relish the fact that you die while questing and here's why:
    1. It makes me feel epic when I don't. Like when I accidentally pull a pack of mobs and an elite and I CC the elite, finish off the healers while knocking back the melee, pop CDs and finish the elite off after popping a medpac I made myself with Bio.
    2. It makes the game fun and interesting. You can't just sleep walk through every mob, or chainpull 20 of them, pop a defensive CD and AOE.
    3. It makes you learn your class. If you don't learn your class and all of its abilities you WILL die. A lot.

    Number 3 is so so very crucial for me to enjoy end game. Number 3 means people won't be absolutely mentally challenged at 50 and it means that hard modes and raids will be fun instead of not fun. *cough* LFR *cough*

  19. #19
    I struggle jumping into a fight straight from a cutscene
    shrugs
    It's all good

  20. #20
    Quote Originally Posted by Racthoh View Post
    better than having the side quests be difficult and the class quests be easy, otherwise people would skip them and never learn

    you don't need to be a pro to handle some of the elites your class quests throws at you, just use the right companion that works for your spec and the encounter and use you abilities to their maximum potential
    Hehe, very true, but what you have described there is more than 99% of the mmo community can do. I hope they keep it challenging thou, love the challenge in leveling up

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