Thread: Patch 1.1 Notes

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  1. #1

    Patch 1.1 Notes

    Lots of good stuff coming. Great job so far BioWare!!

    Source: http://www.swtor.com/community/showthread.php?t=141695

    Hello everyone! We are excited to announce that today’s patch for our Public Test Server brings you the first of many content updates for Star Wars™: The Old Republic™. It includes some exciting content additions, including a new Flashpoint, Kaon Under Siege, and four new boss additions to Operation: Karagga’s Palace. You’ll also notice changes to Open World PvP on Ilum.

    As with every update, 1.1 includes many high-priority bug fixes. We have corrected the issue that prevented some Jedi Knights from progressing in Kira Carsen’s affection conversations, made some previously inaccessible Datacrons reachable, and have made many fixes to various issues in Flashpoints and Operations.

    We are looking forward to your feedback about the changes we have made, and we appreciate you using the Public Test Server forums to report any bugs you encounter while playing on it. Thank you for playing Star Wars: The Old Republic!


    Note: The Public Test Server patch notes will be provided in English. The final release notes will be provided in English, French, and German when the content is moved to live servers.



    Star Wars: The Old Republic - Game Update 1.1



    General
    Anti-aliasing is now available and can be enabled in the preferences menu.

    Classes and Combat

    General
    Healing caused by crowd control abilities no longer generates threat.
    Tooltips for abilities modified by skill points now display correct damage values.

    Guard
    This ability now transfers to a new friendly target without requiring deactivation on the previous target.
    Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
    A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.
    Taunt
    A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.

    Jedi Consular
    Project: This ability no longer shakes the screen of onlookers.

    Shadow
    Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
    Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
    Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.

    Jedi Knight
    Force Leap: This ability no longer functions on Portable Holo Dancers.


    Sith Inquisitor

    Assassin
    Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
    Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
    Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.

    Sith Warrior
    Intercede: This ability no longer functions on Portable Holo Dancers.
    Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.


    Imperial Agent

    Bug Fixes
    Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.

    Bounty Hunter

    General
    Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.

    Companion Characters


    General
    C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
    The Carbonized Stream companion ability no longer breaks prematurely.

    Companions

    Kira Carsen
    Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.

    Bug Fixes
    Companions will now sell trash items when requested, regardless of group size.
    Companion healing abilities no longer apply a permanent green effect on the character.
    Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.

    Crew Skills

    Bug Fixes
    Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
    Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
    Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.

    Flashpoints and Operations


    General
    A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
    The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
    The difficulty of some non-boss enemies in Flashpoints has been adjusted.
    Enemies now drop credits more frequently in Flashpoints.

    Flashpoints

    Cademimu
    General Ortol’s rocket fire damage no longer occurs when the rocket is not active.

    The Black Talon
    Some enemies in this Flashpoint are no longer invisible.

    The Foundry
    Corrected an issue that could cause the final boss to become stuck at 10% health.

    The Battle of Ilum
    Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.

    The False Emperor
    The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
    HK-47 now has the correct amount of health in Normal Mode.

    Operations

    Eternity Vault
    Players are now able to successfully loot the chest after defeating the Infernal Council.
    Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
    Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
    Ball lightning enemies summoned by Soa deal damage in a smaller radius.
    The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
    Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.

    Karagga’s Palace
    Four new bosses can now be battled by players in Karagga’s Palace!
    Players no longer get stuck attempting to exit the Karagga’s Palace phase.

    Bug Fixes

    Flashpoints
    Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
    The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
    Flashpoint gateways no longer display as orange in incorrect circumstances.
    Fixed an issue that prevented Flashpoint difficulty from being set properly.
    Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
    Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
    Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.

    Items

    General
    An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.

    PvP
    Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
    Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.

    Missions and NPCs

    General
    All Bonus Series missions and their required missions can now be abandoned.
    Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.

    Missions

    Imperial
    Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
    Geroya be Haran: Objectives related to this mission now glow when selected.
    In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
    Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
    Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.

    Republic
    Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
    Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
    The Summit: The difficulty of the encounter with Sidone has been reduced.
    Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”

    NPCs


    Bug Fixes
    Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
    The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
    The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.
    PvP

    General
    The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
    Ka on Voss is now a PvP Sanctuary.

    Warzones
    Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.

    Ilum
    The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
    Players now gain increased Valor from player kills in Ilum.
    Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
    Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
    A notification is now displayed when a player gains Valor.
    Three new respawn points have been added for each faction.
    Companions are now restricted from the PvP objective area on Ilum.
    Notifications are now displayed when enemy players are close to an objective.

    Bug Fixes

    General
    The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
    Players who have left a Warzone can no longer receive an MVP vote from teammates.
    Your PvP status will now be toggled automatically upon leaving a PvP region.
    Additional feedback is now provided when a player attempts to toggle their PvP flag.
    The Bolster tooltip now more accurately represents the buff’s effects.

    Huttball
    Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.

    Ilum
    Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
    Turrets no longer immediately dismount the player after use.

    UI

    Maps
    Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
    Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.

    Items
    Item hyperlinks now display stats for crafted research items properly.
    Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
    Attempting to place a non-mission item into the mission inventory now displays an error message.
    Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
    Item set bonuses now appear on the tooltip when viewing an item on a vendor.
    Items that can be modified now display with the correct loot color in the loot roll window.
    Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.

    Bug Fixes
    Fixed the tooltip display for ability cooldowns over one hour in length.
    The interface for splitting stacks of items now displays correctly.
    Servers that are online now always display on top of servers that are offline in the Server Select screen.
    Corrected a typographical error in the “Additional Commands” context menu option.
    Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
    Legacy name display preferences now persist when travelling between planets.
    A new confirmation dialogue now appears when submitting spam reports in game.
    Sorting now works correctly in the Guilds tab.


    Miscellaneous Bug Fixes
    The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
    The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
    Additional issues that could impact performance on Taris have been addressed.
    Vanity pets can no longer be considered targets for any abilities.
    Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
    An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
    A Datacron on Coruscant is no longer blocked by unintentional collision.

  2. #2
    I am Murloc!
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    Some great changes there.

  3. #3
    Deleted
    Nice with the level 50 warzone bracket. really nice

  4. #4
    Deleted
    Lol half my list of things I wanted changed just got changed.

    Also the guard thing is a nice bonus...not needed but very welcome.^^

  5. #5
    This is only PTR notes?

    So there could be more?

    Gogo Bioware!

    ---------- Post added 2012-01-07 at 03:53 AM ----------

    Quote Originally Posted by Tiing View Post
    Nice with the level 50 warzone bracket. really nice
    I think they only reason they had this at first was so the early 50s were not left PvPless. Which in a way, makes perfect sense.
    Last edited by Trix; 2012-01-07 at 03:54 AM.

  6. #6
    Deleted
    Quote Originally Posted by Trix View Post
    I think they only reason they had this at first was so the early 50s were not left PvPless. Which in a way, makes perfect sense.
    ahh well its a nice change! and also other things that got changed im really happy with! deffo a good start

  7. #7
    Awesome.. but I noticed they still did not fix the Bounty Hunter mission bug alot of people are having..

  8. #8
    Quote Originally Posted by Kylecat15 View Post
    Awesome.. but I noticed they still did not fix the Bounty Hunter mission bug alot of people are having..
    This is still ptr. could be many more changes incoming.

  9. #9
    I dont see anything about:

    Fixing the bug where you dont get credit for winning a warzone.

    or

    The bug where your companions skills that you've checked off get turned back on by themself. Why hello there CC breaking Qyzen.

    Sort of sad.

  10. #10
    Quote Originally Posted by Kylecat15 View Post
    Awesome.. but I noticed they still did not fix the Bounty Hunter mission bug alot of people are having..
    Wasn't that fixed in the previous patch a few days ago?

    Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission.
    - First Strike: Players who did not receive this mission will now receive it upon entering their personal starships.

  11. #11
    Quote Originally Posted by Moriarty View Post
    Wasn't that fixed in the previous patch a few days ago?
    I don't think so, my friend is still having the issue but I would have to double check.

  12. #12
    Deleted
    Whilst the changes to Ilum look to be a step in the right direction they really need to address faction imbalance in the Zone in some way otherwise its just going to be a complete no go area for the majority of Republic players.

  13. #13
    Pretty decent list of changes, esp. the 50 bracket for pvp

  14. #14
    Quote Originally Posted by Trix View Post
    This is only PTR notes?

    So there could be more?

    Gogo Bioware!
    This is the first version of the patch notes, so I bet there will be plenty more fixes when 1.1 goes live. Very good to see that they prioritize important bug fixes for, more or less, daily updates and save the bigger, more complex and less important bug fixes for these content patches. Getting a PTR patch for new Operations and Flashpoints this early into the game's life is very admirable!
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  15. #15
    Quote Originally Posted by Habbage View Post
    Whilst the changes to Ilum look to be a step in the right direction they really need to address faction imbalance in the Zone in some way otherwise its just going to be a complete no go area for the majority of Republic players.
    Very much so. It's a shame. It seems like they've put too much time and effort into Ilum for it to just end up being a throwaway zone.

  16. #16
    This is some nice work, GG Bioware.
    Playing since 2007.

  17. #17
    Warzones
    Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.



    yessss!!!

  18. #18
    The higher levels in the warzones really put me off.... i did it at level 11 and was versing like 30 odd that would 1 shot me... i havent been back since

  19. #19
    Quote Originally Posted by Hypro View Post
    The higher levels in the warzones really put me off.... i did it at level 11 and was versing like 30 odd that would 1 shot me... i havent been back since
    they dont 1 shot you

  20. #20
    Deleted
    Quote Originally Posted by Hypro View Post
    The higher levels in the warzones really put me off.... i did it at level 11 and was versing like 30 odd that would 1 shot me... i havent been back since
    It is completely impossible to one-shot someone in a Warzone; even a Concealment OP using Acid blade, a stim boost, relics and full buffs with Hidden Strike can only crit for about 8k at absolute maximum; and even then that's pretty rare.

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