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  1. #1
    Deleted

    Progressing on Yor'sahj 10H

    We just finished our second night of progressing on Yor'sahj 10 man heroic, and even though we definately did see some progression we were wondering if anyone over here could find out something we're doing wrong.

    The setup we used tonight was:

    Bear tank

    Resto druid
    Resto shaman

    Shadow priest
    Boomkin (usually healer)
    Ele shaman
    Frost DK
    Ret paladin (Usually prot)
    Combat rogue
    Fire mage

    We'll be using the same setup tomorrow, with a small change; our Boomkin will heal, and we will have a feral DPS instead of the Boomkin. The rest stays the same.

    We live by the following priorities:

    black — blue — green — purple
    black — blue — green — red
    black — blue — purple — yellow
    black — green — red — yellow
    black — purple — red — yellow
    blue — green — purple — yellow

    If anyone could help me out and post our WoL considering this is my first post, we're guild/165666/ and the Yor'sahj progression was 07-01. Cheers!

    We would appreciate it a lot if anyone can point out some flaws in our tactics.

  2. #2
    Quote Originally Posted by Johri View Post

    black — blue — green — purple
    black — blue — green — red
    black — blue — purple — yellow
    black — green — red — yellow
    black — purple — red — yellow
    blue — green — purple — yellow
    I believe black — green — red — yellow is the hardest combination. We kill green also but we use heroism and CDs here.

    How difficult is black — purple — red — yellow for you? I'd personally kill yellow here.

  3. #3
    Deleted
    Quote Originally Posted by armone View Post
    I believe black — green — red — yellow is the hardest combination. We kill green also but we use heroism and CDs here.

    How difficult is black — purple — red — yellow for you? I'd personally kill yellow here.
    Yeah that's the combination we pop heroism and CDs on, but on the last couple of tries we had said 2 combinations in a row constantly, so we were pretty much out of CDs then. Killing yellow could definately by something worth looking into, although I'm not sure how high the damage on the raid will be if we have red+black up and have to be careful with purple as well. Thanks for the input though!

  4. #4
    Dealing with r/y/b twice in a fight will be very difficult since you generally lust and blow all cds on it. I would kill yellow in the b/p/r/y scenario. Besides r/y/b, p/r/b is probably the hardest combo to deal with for healers since everyone will be spiking but you still have purple to deal with. The best thing to do in that scenario is have designated players with better passive damage mitigation stand very slightly outside group so they are hit with red, and make sure your tank is standing under the boss so he doesn't ever get hit by red.

  5. #5
    if it helps , there is an addon who says what colour you have to kill

  6. #6
    Deleted
    We killed him this week following the same priorities as yourself.

    We used the following comp

    Blood DK
    Holy Pally
    Resto Shammy
    Arms Warrior
    Fire Mage
    Shadow Priest
    Ret Paladin
    Boomkin
    Marks Hunter
    Combat rogue

    We used the spriest mana hymn and mana tide after the first blue and then didn't kill it till second blue had drained mana, and so on and so forth. We found that you don't really need to dedicate anyone to killing mana voids as healers and the tank can do a lot in the slime phases.

    With regards to Red, Black, Yellow we found that for the first one we would use the following CDs:
    1 second: Tank4p + Priest Hymn
    10 second: aura mastery
    15 second: Spirit link
    17 Second: Rallying cry
    Tank cooldown wise, i used vampiric blood, bone shield, dancing rune weapon and IBF. Your druid may want to use a similar set for this.

    The second Red, Black, Yellow set, we used Heroism in combo with Boomkin Tranq, and any other cooldowns available.

    We had a few wipes on this combo, having lived through it only to have to leave the green alive on the next combo and spread, we worked out to stack as close as you can, 4yards is not very far at all, which allows you to AOE the adds down anyways.

    Edit: On our kill, we had 50 seconds left, with 7 mainspec dps. so you may struggle more with this with 2 OSs, try pulling in more mainspecs if you can
    I also recommend you leave the boomkin instead of trading the feral since their tranquility is much stronger unless the dps difference is particularly large.
    With regards to some people suggesting with Red, Black, Purple, Yellow, to kill yellow, my suggestion is not to do so as druids are not able to produce as much healing with 1 heal as the other healers, leading to problems with high damage incoming and limited number of heals.
    Last edited by mmoc64101a82b8; 2012-01-07 at 11:19 PM.

  7. #7
    Deleted
    We always prioritize Yellow then Black, seems pretty easy tbh, took 10 tries for our first kill and we 1 or 2 shot it now (first 7 tries were with 3 healers not meeting enrage etc) that's the best advice I have.

  8. #8
    Deleted
    Your kill priority seems all wrong.

    On Black - Blue - Green - Purple you should kill Black.
    Black and Green do comparable numbers in damage, but Black seems to be a lot more chaotic and random. Apart from that you'll save a lot of dps needed for the encounter if you never have adds. Killing Black will make the dps race a lot lot easier.

    Black - Purple - Red - Yellow, you should kill Yellow.
    Black, Red and Yellow in one go is a killer combination and is really difficult to survive. Most guilds use heroism on this one and pray for another one of those combinations to happen. You'll get 7 ooze combinations in total. If you choose to kill Purple here you will have a 2 out of 6 chance to encounter this killer combination and being forced to use heroism. If you'd kill Yellow instead you'd be stuck with Red and Purple. Difficult aswell, but not nearly as hard as the alternative. Pop a damage reduction cooldown here like Spirit Link Totem and you should be fine, let your dps use cooldowns on the adds aswell to get them down faster.

    Black - Blue - Purple - Yellow, if you can handle the damage you should kill Black here aswell.
    Killing Black as much as possible makes the fight go a lot faster, and Yellow - Purple - Blue isn't that difficult, just high tank damage with a limited amount of possible heals. But seeing as you have a resto shaman which can pop tremendously large heals it shouldn't be a problem.

    For reference: When we first killed it we used a Holy Paladin and a Resto Druid for healing. A Blood dk tank and 2 druids and a priest for dps with raidcooldowns.
    We killed it with 12 seconds to spare on the enrage the first time. But the second time we used the exact same setup and had 2 minutes left before enrage.
    It all comes down to the healing in this fight in my opinion, and your tank knowing when to pop a cooldown. I would however suggest you get a different tank than druid. Druid tanks are not at all fit for the job here the way I see it, however they do great on other fights.

  9. #9
    Deleted
    Quote Originally Posted by Suntwat View Post
    We always prioritize Yellow then Black, seems pretty easy tbh, took 10 tries for our first kill and we 1 or 2 shot it now (first 7 tries were with 3 healers not meeting enrage etc) that's the best advice I have.
    If you prioritize yellow then black, how do you deal with red+green?

    Quote Originally Posted by armone View Post
    Is it easier to 3 heal this encounter now that DPS have more gear?
    Well, we seemed to be just on track with the enrage timer and boss health most of the attempts, so I don't think we'll have the required DPS to down it with only 6 DPS.

  10. #10
    My group with 7 dps killed it for the first time this week with 2 minutes left on the enrage (8:08). Dps was 43k (War), 40k (Rogue), 35k (Ret), 34k (Spriest), 34k (Lock), 30k (Hunter), 30k (Mage). The only one of these that was way outperforming the norm was the warrior, the rest are pretty fair numbers I think anyone should be able to pull, and someone of them could be higher for sure.

    We followed a STRICT priority of always yellow if it's up, otherwise green. We never killed something other than yellow and green. This will leave you with red, green, black as a combo. This is where you pop lust, all cd's, health stones, etc. The second toughest is Purple, Red, Black. You must kill yellow on this one, it does BY FAR the most damage (leaving it up roughly doubles raid damage at this point, from our logs). Your players should use any defensive cd's they have during this phase to help alleviate damage, as well as health stones if you have a lock.

    Leave 2 melee on Yor'sahj at all times. One of them will switch over during slime spawn and kill the blue orb if black was up with blue and the ranged did not have time to kill the blue. Otherwise, ranged will normally take down blue. I'd have the ret be the melee that switches to the slime. The rogue should be the one to switch to the orb. Have the Spriest and Boomkin stand at max range of Yor'sahj during slime phase and have them dps the boss until the slimes are in range, then switch to help finish off the slimes. This will help them maintain maximum dps.

  11. #11
    Deleted
    Quote Originally Posted by Johri View Post
    We just finished our second night of progressing on Yor'sahj 10 man heroic, and even though we definately did see some progression we were wondering if anyone over here could find out something we're doing wrong.

    The setup we used tonight was:

    Bear tank

    Resto druid
    Resto shaman

    Shadow priest
    Boomkin (usually healer)
    Ele shaman
    Frost DK
    Ret paladin (Usually prot)
    Combat rogue
    Fire mage

    We'll be using the same setup tomorrow, with a small change; our Boomkin will heal, and we will have a feral DPS instead of the Boomkin. The rest stays the same.

    We live by the following priorities:

    black — blue — green — purple
    black — blue — green — red
    black — blue — purple — yellow
    black — green — red — yellow
    black — purple — red — yellow
    blue — green — purple — yellow

    If anyone could help me out and post our WoL considering this is my first post, we're guild/165666/ and the Yor'sahj progression was 07-01. Cheers!

    We would appreciate it a lot if anyone can point out some flaws in our tactics.
    It works better with 2 healers than 3, enrage timer is pretty hard with 3 healers. Your priorities seem fine to me.

    Just keep training and be sure to time your raid cooldowns properly.

    ---------- Post added 2012-01-08 at 02:01 AM ----------

    Quote Originally Posted by armone View Post
    Is it easier to 3 heal this encounter now that DPS have more gear?
    Well, of course it is. But then again if 2 healers can't handle it, they're pretty useless.

  12. #12
    Our healers told us that Green - Blue - Purple was by far the easiest to heal. So our ooze strat consists of getting that combo as much as possible. Purple is also alot easier to get if your healers have good communication and don't set anyone off.

  13. #13
    Deleted
    We have always done it with 3 healers, after the first week of facerolling normal DS, we one shotted heroic morchok and went to yor'sahj and wiped our asses off simply because our 2 healers (priest / druid ) couldn't cope with the damage and we later found that our priest also blew the purple stack by having binds he didn't know of himself - the reset after that we went with 3 healers and killed it quite easily.

    Here is a log of this week's kill attempt, we did it with 6 DPS and were 30 seconds off the enrage timer with one of our DPS being fucking horrible (ele shaman, his main spec has been resto, just swapped over)- http://worldoflogs.com/reports/rt-kt...?s=2443&e=3012

    I would say that if decent DPS go with 3 healers.

  14. #14
    black — blue — green — purple , kill black
    black — blue — green — red , kill green
    black — blue — purple — yellow , kill black
    black — green — red — yellow , kill green + heroism (worst possible combo)
    black — purple — red — yellow , kill yellow, lol, killing purple is absolutly a waste on heroic coz its just a l2p color.
    blue — green — purple — yellow , I'd kill green because its harder to heal than yellow, I guess.

    2healing is really way to go, also a dk tank here is a boon. You can literally solo-tank it with a dk tank

    And yeah, I'm saying that from healing perspective of course.
    Last edited by Makarena; 2012-01-08 at 12:29 AM.

  15. #15
    I thought it just fell over and died on 10m?

  16. #16
    Quote Originally Posted by Janzor View Post
    Well, of course it is. But then again if 2 healers can't handle it, they're pretty useless.
    That's not really true to call. Every group has their own setup , and some don't really allow 2 healers due the lack of raid cd's. I guess its kind of the same story as solo healing rag 10hc.

  17. #17
    Deleted
    If you could swap the bear for the DK in terms of tanking you should see better tank survivability/less tnak healing required.

    DKs are nice for this fight because they can stack up an absorb shield during the slime spawn phase and you can heal them through purple if they have AMS up.

  18. #18
    Deleted
    Quote Originally Posted by mitbrandir View Post
    That's not really true to call. Every group has their own setup , and some don't really allow 2 healers due the lack of raid cd's. I guess its kind of the same story as solo healing rag 10hc.
    People 1 healed heroic Rag? Pre-nerf? Who the hell managed to do that...?

    Definitely nothing compared to Yor'sahj, 2 healing Yor is quite easy and just a matter of getting used to purple phase and communicating well. Solo healing heroic Rag is a truly epic feat that I didn't even think was possible.

    But seriously, as soon as you get in the groove of it Yor'sahj is easier to heal than Zon'ozz or even Morchok. It will have a learning curve for some but once the healers figure out how to work together in purple phases then it becomes very easy and repeatable, there is no RNG or surprises to be had. If they can skype together for this fight and just tell each other who's picking up whom during purple the rest is easy. The damage intake is predictable and healers have 0 movement to do. It's pretty hard to not have enough CDs for the fight, especially with how easy it is to gear your tanks in 4pc via LFR guild runs even 10m raids nowadays have plenty of cooldowns to go around.

  19. #19
    Deleted
    Quote Originally Posted by Johri View Post
    We just finished our second night of progressing on Yor'sahj 10 man heroic, and even though we definately did see some progression we were wondering if anyone over here could find out something we're doing wrong.

    The setup we used tonight was:

    Bear tank

    Resto druid
    Resto shaman

    Shadow priest
    Boomkin (usually healer)
    Ele shaman
    Frost DK
    Ret paladin (Usually prot)
    Combat rogue
    Fire mage

    We'll be using the same setup tomorrow, with a small change; our Boomkin will heal, and we will have a feral DPS instead of the Boomkin. The rest stays the same.

    We live by the following priorities:

    black — blue — green — purple
    black — blue — green — red
    black — blue — purple — yellow
    black — green — red — yellow
    black — purple — red — yellow
    blue — green — purple — yellow

    If anyone could help me out and post our WoL considering this is my first post, we're guild/165666/ and the Yor'sahj progression was 07-01. Cheers!

    We would appreciate it a lot if anyone can point out some flaws in our tactics.
    I really recommend 2 tanking this fight. Dps shouldn't be an issue. It helps a lot during black phase, and tank swaps really help your healers alot. We use 2 tanks and still down this with like 40-60 seconds left on enrage. You also have the weakest healers for this fight, especially if you solo tank it. Resto druids are just crap here. We use 2 pallys with me going offspec, or priest + pally.

    Btw, do you let the first blue orb stay? Say if you get blue - black - green - red, you kill the green, and take the orb low. If you use mana cds like hymn/innervate/mana tide after all your mana is drained, you get some mana back, and you can bring the orb low and save it for the next blue orb or mana intensive phase. Say you get another mana void after this phase. You kill the old orb with low hp after all your mana is drained, and boom full mana to everyone, and you can just repeat it all over.

    Quote Originally Posted by Johri View Post
    If you prioritize yellow then black, how do you deal with red+green?
    You can have red + green up, but it's extremely easy for people to die if you are a little unlucky. The only reason you would kill black over green is if your group has terrible aoe and you have huge troubles making the enrage timer. If you have good aoe there's no reason whatsoever to keep green + red up.
    Last edited by mmocbf46be2757; 2012-01-08 at 02:19 AM.

  20. #20
    Deleted
    Quote Originally Posted by Johri View Post
    If you prioritize yellow then black, how do you deal with red+green?
    We're just spreading as close to the boss 4 yards away from eachother. 1 person standing right under him, the rest 1-2 yards away form the red circle under him then as close to eachother as possible. We heal through that damage with BL + treeform from me, don't need any raid cooldown for it, could probably save treeform aswell but I got no use for it otherwise.

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