Originally Posted by
Markluzz
I got this idea after seeing some people complain that they dont really feel like they are progressing in normal and heroic if they already cleared the raid in 2 hours on LFR. So I came up with this idea.
It is very similar to heroic only bosses, however this includes normal/heroic only bosses, and heroic only bosses. Each raid made, all the main raid bosses (that would be considered the content a casual player would like to see, like killing Deathwing or Cho'gall, not ones likes Sinestra and such) would be available on LFR, while the non-main ones would be turned into normal/heroic mode only, and 1-2 of the hardest non-main ones (or added purely for heroic only) would be heroic only. This would not be used for 1-3 boss raids, only for the medium-large raids, the LFR would typically have 7-9 bosses, Normal 10-13, Heroic 12-14
The bosses wouldn't have to be at the very end, they could be anywhere in the raid. And to make up for their lack of being there are different difficulties, blizz could either (do any of these depending on the boss)
1.Replace the boss with some extra trash
2.Make it a side room blocked off if on the wrong difficulty for it
3.Block off the bosses room if it can't be a side room
4.Leave that area empy (could only work for a select few bosses)]
5.Put the normal/heroic only bosses on a route that players wouldn't usually go on LFR, that is more of a background but still accessible area
I will use a couple raids as examples and what they would possibly be like if done like this. This is also taking what loot bosses drop out of the equation since blizz would make it you could get the main pieces you needed on Normal mode from all the normal mode bosses (LFR they dont need that, since it's for seeing the content, loot is a nice bonus gift from blizz)
ICC
LFR Bosses: Marrowgar, Gunship, Saurfang, Professor Putricide, Blood Council, Blood Queen, Sindragrosa, Lich King
Deathwhisper's Room: In Lady Deathwhispers place would be extra trash mobs called Cultist Recruiters, or something similar
Rotface and Festergut's Rooms: The hallway you take would have the two paths to their roomss blocked off by walls, so there is one path to putricides room.
Valritha's Room: Blocked off, and elevator accessible at the start.
Normal Mode Bosses: Marrowgar, Gunship, Saurfang, Rotface, Festergut, Blood Council, Blood Queen, Valritha Dreamwalker, Sindragrosa, Lich King
Deathwhisper's Room: Same as LFR
Heroic Mode Bosses: All of them
Ulduar (if Ulduar had a heroic mode, I know it just had activated hardmodes im just making examples)
LFR Bosses: Flame Leviathen, XT, Kolgarn, Hodir, Freya, Mimiron, Thorim, Yogg-Saron
Razerscale and Ignis Rooms: Blocked off or empty, since they are optional.
Council room: Blocked off or empty, since it's optional.
Auriya (forgot her name, somehting like that, Cat Lady though been a while): Just not there
General Vezax: Not there, trash is just cleared to get to Yogg, in his place would be a random faceless mob.
Algalon: Where he was in Normal Ulduar blocked off.
Normal Bosses: Flame Leviathen, XT, Razorscale, Ignis, Iron Council, Kolgarn, Cat Lady, Hodir, Freya, Mimiron, Thorim, General Vezax, Yogg-Saron
Algalon: Blocked off as he always was
Heroic Bosses: All of them including Algalon
Firelands
LFR Bosses: Shannox, Alysrazor, Baleroc, Majordomu, and Ragnoras
Bosses Not there: Blocked off
Normal Mode Bosses: Shannox, Beth'tilac, Alysrazor, Baleroc, Majordomu, and Ragnoras
Ryolith: Blocked Off
Heroic Mode Bosses: All
Last Example, Dragon Soul
LFR Bosses: Morchok, Ultraxion, Warmaster Blackhorn, Madness and Spine of Deathwing
Bosses Not There: You simply dont get taken to them and go straight to wyrmrest to fight ultraxion.
Normal Bosses: Morchok, Warlord Zo'nozz, Yor'sahj the Unsleeping, Ultraxion, Warmaster Blackhorn, Madness and Spine of Deathwing
Hagara the Stormbinder: You just don't go into EoE
Heroic Bosses: All
Pros of this
Gives more benefits/rewards besides extra stats and colors on loot for doing Normal and Heroic
You have more of a progressive feeling going to a new difficulty because a new boss(es) await you
Can still make long raids, while keeping LFR raids short enough for pugs
Takes less work for Blizz (they dont have to make as many difficulties for different bosses, so they can design the heroic mode only bosses to be extremely hard in every way possible without worrying about the other settings)
Casuals still get to see the content they would want to see, because what actual casual player (not a plain bad player) seriously cares if they kill Yor'sahj the Unsleeping or not. They didnt care they couldnt kill sinestra or algalon, most wouldn't care.
Cons of this
Some casuals may qq for the sake of qqing because they dont get to see every boss a hardcore player gets to see